A Nungar woman negotiates her way across the central desert, avoiding the shadowy corporate/state forces trying to prevent her from delivering the artefact from the fallen satellite she was contracted to collect from Lake Eyre. In London, a series of bizarre murders perplex a fixer on the edges of the city’s underworld, while in New York a man’s therapist sends him on a seemingly simple delivery and collection job. All the while, a figure – perhaps a schizophrenic, perhaps a cyborg of some kind – negotiates their way through and under a post-apocalyptic Cairo, while a Chinese sex worker-cum-spy ‘recovers’ an ‘item’ from a man in a Prague hotel room before heading across the Adriatic and Mediterranean to deliver it to a mysterious anti-state figure also in Cairo.
Five stories, presented in sequential chapters suggesting some form of connection. Two – Alice Springs and New York – involve fallen satellites, the other three centre of artefacts of an unclear provenance and consequence. Two – New York and Cairo – contains suggestions of gaming, while our Chinese spy/sex worker seems to have been either trafficked or is plugged into some kind of Matrix like system.
Armand’s more than a little surreal (as in perhaps-dreamed) novel is in equal parts perplexing and engaging, evocative and a provocation, perhaps blurring the virtual and material worlds, suggesting a global conspiracy, or a world that extends no further than this keyboard and gaming console. All the while it is enjoyably perplexing and frustrating inconclusive where just enough threads tie up for it to seem complete, and just enough stay loose to suggest we still don’t have a clue what’s going on, and that the whole thing, or at least part it, might be about to unravel. And it is all good fun with it