Set just before the events of the incomparable Dune, the third and final chapter of the prequel adaptations has arrived!
As the Royal Family, House Corrino was once the most powerful house in the universe, playing a crucial role in events surrounding the major political players that will change the shape of the balance of power in Dune forever. House Harkonnen increases their pressure on the Fremen, scaling up the conflict in ways that threaten even more bloodshed, while the Bene Gesserit plot the course for their would be messiah, and pull the strings of the fateful mother of the Kwisatz Haderach. Legendary authors Brian Herbert & Kevin J. Anderson adapt their bestselling novel with artist Simone Ragazzoni (Robotech: Rick Hunter) in this third and final prequel to one of the most celebrated science fiction novels of all tim
Dune: House Corrino Vol. 1 was an okay read for me. The artwork was really strong, and I did like getting more backstory on Paul’s parents. That gave it more interest for me, especially once I realized that was really the part I was connecting to most.
I also liked the Sisterhood scenes and found those parts of the story the most interesting. That said, the story itself still felt a little too slow for me, and it never fully held my attention the way I wanted it to.
Recommended only for Dune fanatics. We’ve all met people who loved LOTR or Star Trek enough to learn elven or Klingon. If your that into Dune this is for you!
The best part was the artwork by Simone Raggazzoni. It suited the world better than I would have guessed. Lots of bright colors and crisp lines helped distinguish the various parts of the empire.
The story was really in the weeds though. There was so much exposition and very little momentum. Plus so many storylines to balance, that it all felt very surface level. I didn’t feel it added much to my experience of the world.
4.5 stars Thank you to NetGalley, BOOM! Studios, and Brian Herbert for the eARC in exhange for an honest review!
The Dune: House Corrino was a genuinely rewarding read in its graphic form, offering a graceful close to the Prelude to Dune trilogy. It captures the weight and complexity of the story without losing sight of its characters, resulting in an adaptation that feels both thoughtful and immersive. The artwork is particularly effective in shaping the tone. Its clean lines and controlled palette lend a quiet sense of grandeur to the imperial world, while also underscoring an undercurrent of tension. There is a careful balance here: the settings feel vast, yet the characters within them often seem constrained, which suits the narrative well.
What struck me most was the frequent shifting of perspective. The story moves between characters and locations with notable regularity, and while this can occasionally feel overwhelming, it ultimately serves a purpose. It reflects the scale of the conflict and the many forces at play, giving the reader a broader, more textured understanding of the unfolding events. Even with the necessary condensation of the source material, the central narrative remains clear. The political maneuvering and personal stakes are conveyed with restraint, and the quieter moments -glances, pauses, unspoken tensions- are given room to resonate. These subtle touches lend the characters a sense of depth that lingers beyond the page.
At times, the pacing falters slightly, particularly in transitions where developments arrive in quick succession. A bit more space in these moments might have allowed the story to breathe more fully. Still, the overall arc remains cohesive and satisfying. Overall, it was a beautiful short read that captures both the scale and subtlety of the story. (:
My thanks to NetGalley and BOOM! Studios for an advance copy of this graphic novel that tells of the time before the original Dune series began, about the many plans made, alliances betrayed, and the violence that set the fate of Paul Atreides on its path.
I must confess that Dune and I have a very complicated relationship. I was ten my Dad first showed me his copy, one that had a whole lot of notes and marginalia, and said I might like it. I never liked writing in books, and since Star Wars was my favorite science fiction experience at the time, could not get that far in it. Four years later I read a little further before putting it down, probably reading a Stainless Steel Rat book instead. 5 years later I found a rare score at a library book sale, four Dune books in hardcover. I couldn't pass them up, and finally was able to read them. My mind was blown, and maybe this is where my interest in big issue science fiction began. I've not been very religious about the books written about Dune since Herbert passed, but I have enjoyed the comics, and this one is no exception, a interesting look at the time before, and what led up to the first book. Dune: House Corrino, Vol. 1 is the first part in a graphic novel series written by Brian Herbert and Kevin J. Anderson with art by Simone Ragazzoni and begins to set into action the pieces that will lead to the fall of the House of Atreides, the fall of the known Empire, the rise of the Fremen, and more stories about spice.
House Corrino is the ruling House, where Emperors are made, rule and die. However, all is not good in the universe. The Fremen are still a threat on the planet of Arrakis, causing destruction and slowing the production of spice. Spice in which the Emperor needs to control his vast holdings. Word is sent to the Emperor that House Harkonnen is creating vast holdings of spice, to be used to get the Emperor to deal with them on equal terms. This is proven when the sandworms attack the mining ships the spice is saved, but later declared lost. The Emperor has a plan though. Many plans. Synthetic spice for one. Something the Emperor would have sole control over. However things are still not under the Emperor's tight fist. House Atredies is fighting wars to keep both their power and family safe. And rumors of another heir, a brother to the Emperor are starting to rise, something that must be stopped, and wiped away.
One really needs to be familiar with Dune to understand what is happening. So casual browing is not really recommended. Even for fans this might be a little to in the weeds. However those in the know will enjoy this. There are a lot of plot points that payoff in later books, even in books that Anderson and Herbert have written. The writing is ok. I have found that these books are almost like history lessons in showing what is going on, though one could argue that the style is close to the way that Frank Herbert wrote. The art is the real draw here, no pun intended. I really love the art. Bright in places, weird technology, great action scenes. Even the worms seem pretty awesome.
For fans and those fans might have to know quite a bit going in. This sets up quite a bit and I look forward to more volumes to see what happens.
Komiksowa DIUNA od BOOM!, to porządna rzecz. Wcześniej czytałam odsłonę serii, trzeci tom RODU HARKONNENÓW, teraz przyszedł czas na tom pierwszy RODU CORRINÓW i to było naprawdę dobre. Należy jednak pamiętać, że są to komiksy skierowane do fanów uniwersum DIUNY, do tych, co orientują się w tym świecie - choć trochę. Osoby, które nigdy nie miały kontaktu z DIUNĄ raczej nie wsiąkną w te komiksy, raczej ich nie zrozumieją... bo i ja, choć co nieco wiem, miałam pewne problemy z ogarnięciem wątków. Jaki więc jest ten TOM PIERWSZY RODU CORRINÓW? Dobry! Gęsty! Fabularnie dość skomplikowany, jest wielu bohaterów, czytelnik przeskakuje z miejsca na miejsce, można rzecz - że trudno złapać oddech. To szybka akcja, dynamiczna, którą podkreśla się świetnymi ilustracjami. Rysunki są pierwsza klasa. Myślę, że ta seria DIUNY od BOOM! mogłaby być przykładem wzorcowo narysowanego komiksu. Były momenty, że kreska i kolory przypominały mi takiego klasycznego Dragon Ball, ale były też takie, które na myśl mi nasuwały klimaty z Batmana. Nie wiem, czy to trafne porównania i może ktoś pokręci głową, ale co ja zrobię, że właśnie tak mi przyświeciło porównaniami. Należy także uwagę zwrócić na dialogi. One są tu wiodące, ważne i są napisane bardzo w klimacie. Właściwie nie ma się do czego przyczepić, no może ten poziom wchodzenia w opowieść jest wysoki, ale czy to, że dzieło czegoś od czytelnika wymaga, jest zarzutem? Komiksy od BOOM! są pięknie wydane przez nonstopcomics. Mamy świetny papier, piękne kolory, precyzyjne wykończenie, aksamitną okładkę. To są rzeczy ładne, a jeśli ktoś lubi DIUNĘ, to to są rzeczy konieczne. Porządne SF, mocno wchodzące w świat, dobrze go rozbudowujące, ale i wymagające - a to, co chyba najważniejsze... ponadczasowe treści. Ludzka chciwość, zazdrość, knucie, plotki i ogólnie pojęte okrucieństwo.... ach to nigdy nie wyjdzie z mody! Ludzkość nigdy się nie znudzi knuciem, bo sumienie, to przecież słabość?
szybkość akcji i bieg do władzy tom 1 RÓD CORRINÓW nonstopcomics egzemplarz recenzencki
POPKULTUROWY KOCIOŁEK: Fabuła Diuna: Ród Corrinów tom 1 to klasyczny przykład rozgrywek politycznych w klimacie space opery. Komiks przenosi czytelnika do okresu bezpośrednio poprzedzającego wydarzenia znane z powieści Diuna. Centralną rolę odgrywa tu ród Corrinów — niegdyś najpotężniejsza dynastia w galaktyce, trzymająca w swoich rękach cesarską władzę.
W trakcie lektury śledzimy zacieśniający się konflikt pomiędzy Fremenami a brutalnym rodem Harkonnenów, który eskaluje w nieuniknioną wojnę o Arrakis. Na scenę wkracza także Bene Gesserit, które snują własne plany, kontrolując przyszłość rodu Atrydów i ich dziedzictwo. Intryga jest wielowątkowa, a mnogość postaci i miejsc wymaga od czytelnika skupienia oraz znajomości uniwersum. Niemniej, miłośnicy politycznych zawiłości odnajdą w komiksie wiele satysfakcji.
Ród Corrinów tom 1 to dzieło stworzone przez duet Brian Herbert i Kevin J. Anderson, którzy doskonale znają świat Diuny. Ich scenariusz to niemal bezpośrednia adaptacja powieści Ród Corrinów z 2001 roku. Z jednej strony daje to gwarancję fabularnej spójności, z drugiej jednak oznacza, że historia jest bardzo hermetyczna.
Komiks niemal nieustannie zasypuje czytelnika gęstymi dialogami i ekspozycjami, które bez wcześniejszej znajomości książek mogą być trudne do zrozumienia. Tempo narracji jest nierówne — momenty dynamiczne, jak ataki na wrogie frakcje czy starcia z Tleilaxu, przeplatają się z długimi, statycznymi rozmowami o polityce i dziedzictwie rodów. Dla fanów thrillera politycznego w klimacie science fiction to pozycja obowiązkowa, ale nowicjusze mogą czuć się przytłoczeni.
Najmocniejszym atutem Ród Corrinów tom 1 bez wątpienia jest warstwa graficzna. Simone Ragazzoni, znana z pracy przy Power Rangers Universe, tworzy obrazy pełne dynamiki i ekspresji. Jego styl przypomina nieco anime, z dużym naciskiem na szczegóły twarzy i emocje bohaterów...
Diuna, czyli uniwersum, które w moim mrocznym serduszku ma specjalne miejsce, a ten album tylko udowadnia, że świat Herberta jest jeszcze bardziej rozbudowany, politycznie skomplikowany i ociekający mistycyzmem, a jego komiksowe interpretacje są najlepszym, co fani tego uniwersum mogą dostać, bo materiał źródłowy jest fenomenalny.
Ród Corrinów nigdyś wszechwładcy, którzy aktualnie stopniowo tracą władzę, ale i status. Autorzy snują wizje dynastię niegodzącą się na utratę statusu, a wręcz desperacja próbującą go utrzymać, będących w rozdarciu między zewnętrznymi zagrożeniami a wewnętrzną polityką. Taka wizja w samo uniwersum znakomicie się wpasowała i jest absolutnie spójna z całym światem.
Naturalnie czym byłaby Diuna bez Harkonnenów, którzy nieustannie przesuwają granice brutalności wymierzona we Fremenów i konflikt, który w wielu odsłonach uniwersum ma swoją rolę tutaj jest ukazany nieco bardziej intymnie. Przyznaję, że ten wątek z całego albumu zrobił na mnie chyba największe wrażenie, zwłaszcza że graficznie dramatyzm tych wydarzeń jest oddany znakomicie.
W cieniu jest i działająca cicho i niezwykle skutecznie Bene Gesserit. Ten wątek pokazuje, jak w zaciszy komnat rodziły się zmiany, jak kalkulowana, który kierunek wydarzeń wybrać. W tym panelu jest sporo subtelności, niedopowiedzeń, napięć i decyzji, które są wstępem do iście makiawelicznych planów.
Graficznie jest pięknie, a artyści oddali Diunę w pełnej krasie, gdzie pejzaże swoją monumentalnością zachwycają, a oblicza pustyni działają na wyobraźnię, jednak nie zabrakło też przepychu ceremonialnych pałaców i subtelności w oddawaniu emocji zakulisowych działań.
Komiks jest świetnym rozwinięciem uniwersum Diuny, gdzie polityczne intrygi, mistyczne plany i brutalne konflikty budzą zarówno podziw jak i trwogę. Ten album fabularnie jest złożony i idealnie wpisuje się w lore Diuny i mam zdaniem to pozycja godna uwagi.
Thank you NetGalley and BOOM! Studios for the opportunity to read this as an eARC in exchange for an honest review!
As a huge fan of Dune and graphic novels, I was really excited to see another graphic novel series in this world being developed. It's been a while since I read Dune, and have yet to read the prequel novel House Corrino, so I was a little lost at the beginning on some of the characters and worlds. However, this did not change my reading experience and loved House Corrino possibly more than the Dune graphic novels.
As a prequel to the events that happen in Dune, you are getting a lot of backstory on not only major characters and politics around the spice in the original series, but some new ones as well through beautiful graphics and an intriguing storyline. When it comes to more complex stories like the Dune saga, graphic novels are such a good way to visualize and fully immerse yourself in the story. I can't wait to see where the story heads next!
Thank you to Netgalley, BOOM! Studios, and Brian Herbert for the ARC copy of this volume! I appreciate the opportunity endlessly ♥
It's been such a long time since I read comics, and I missed it so much!
This story felt like Game of Thrones combined with space travel. It was fascinating to the point of not being able to put it down until it was over. Because of the uniqueness of the drawing and the high quality of it, I could understand very quickly who are the main players and keep up with the political battlefield pretty easily as someone who doesn't have the most knowledge on this world (have only watched the movies). The chapter openings were gorgeous and I stayed on each one a little longer only to take it in and look at these masterpieces.
Hopefully Vol. 2 will come soon, I can't wait to see what happens next!
Continuing where we left off after the events of "House Harkonnen", we follow closer to Emperor Shaddam and his sphere of influence as head of House Corrino. We do get some focus on the Tleilaxu and the planet of Ix, the potential rise of a rebuilt cyborg Prince Rhombur, Jessica's pregnancy and the summoning of her to Kaitain for the birth of Paul, and the rising anger of the Fremen on Arrakis. Overall, this felt like a setup of some plot elements needed to get certain characters gone by the beginning of Dune, which I'm sure on some level it is. The art is better than it was at the end of the Harkonnen run, which is a step in the right direction. Recommend, but only to those really wanting to dive into Dune backstory.
The Dune prequels are complex in story, with a twisted, action-centric plot. They lack the "plans within plans" nature of Frank Herbert's writing, and the motivation of the characters is simple, even banal — one dimensional. In Dune, only the Harkonnen Baron had simple motives (but oh-so-complex plans!), in the prequels, everyone is a mere shadow.
For this reason above all, the prequels are perfectly suited to a comic-book rendition. Where plans within plans would be hard to compress into speech bubbles, this simpler thinking fits the available real estate. And the art is a credit to the publisher, they have recruited amazing artists throughout, the level is impressive.
Dune: House Corrine Vol. 1 was a great read and being the first graphic novel I have read I really loved the artwork by Simone Ragazzoni. It was nice to have a visual for each house which helped me put names and faces together and see the differences clearly. I have read Dune last year and having watched the movies, I think that helped with reading the graphic novel. I’m not sure if you would need to be part of the universe to understand this particular graphic novel but coming from my limited background, I really was entertained.
Thank you, BOOM! Studios and Brian Herbert for this e-ARC via NetGalley for review.
Everything comes to a head as the Dune prequels conclude - the war for Ix, Shaddam's plot surrounding artificial Spice, the Bene Gezzerit's plans for Jessica, and the Harkonnen's attempts to overthrow...well, everyone, taking us to the birth of Paul Atreides and the beginning of Dune itself. Fun stuff, and a big conflagration that ties a few threads together in surprising ways while giving context to the greater plot behind Dune.
The 3rd comic in a trilogy of prequel books to the original Frank Herbert novel Dune. I'll b honest, I do not know y I read all of these. At best this book was good. The trilogy made me want to re-watch the Chalamet Dune movies, but it brought nothing new to the original books. House Corrino was long and dull. Imagine the Game of Thrones novels without the sex and action. I feel like I accomplished something by reading these books.
This was an okay read, mostly due to the great art and the pre-established characters presented. But a lack of focus on the Corrino house itself, despite the title, made for a disjoined book overall. While it's an easy read if you know about the Dune universe before going into it, this is probably not the place to start if you're wanting to jump into Dune.
Thanks to NetGalley and the publisher for providing this ARC.
This is a really quick read, around 100 pages, and works mostly as extra background for the Dune world. The visuals stand out right away, the color choices help set the mood in each scene and keep it easy to move through. It just feels like extra context if you already like Dune.
Todo lo que sea de Dune lo voy a leer y claramente el comic no es la excepción, sin embargo no me sentí tan atraída como con los libros y hasta por moentos me resultaba pesado. Sin embargo, es un buen complemento y esta bueno tener diferentes formatos para leer Dune.
Gracias BOOM! Studios por el ARC que leí en Netgalley a cambio de una reseña honesta.
I did enjoy reading this but it was quite hard to follow because of the plethora of characters and minimal backstory. It tells a story which is set before the main Dune chronicles start. It was good but needed a bit more filling in. The artwork was solid though and overall I did enjoy it.
Copy provided via Netgalley in exchange for an unbiased review.
A decently gripping narrative that could quite believably take place in Frank Herbert's universe, with grand plots tethered by the emotional cores of the characters, though some plot points do end quite abruptly and - seeing the process of the artwork - would have preferred the more consistent black-and-white strong inking with less colors.
Dune, House Corrino, volume 1. #1 - "Danger lies along every path." #2 - "I must become someone else. Not to hide.. but to plan." #3 - "Must concentrate.. analyze.. use mental techniques. Something is missing.. manipulated."
This is so choppy and feels like a synopsis of a much longer book with some drawings. Art isn't very good and most of the characters don't act much like they do in the original Dune novels. Easily the worst of the Boom Dune adaptations.
I feel like I just reread Dune again because of the movies, and this is so interesting because it has the story before the main story starts. The artwork is really good and it's very dramatic. Thanks to NetGalley for letting me read this
Great for real Dune fans, but casual ones will probably get as confused as me.
Okay, this one is partly on me. I'm a casual Dune fan and thought that my knowledge would be enough for this comic book. But it's not. There's so many characters and storylines that it's hard to remember them all. There are the Fremen, Duke Leto and his friend, the Emperor, and some other people. And there's the artifical spice. The story switches between all of them and it quickly gets confusing. Especially if you take a break from reading (I did for a few days). I think it would work better if in this volume each part was focused on a different storyline, and it would be brought together in the second volume. I would love to see more of little Chani and her family.
I liked the art style. It could be a little less realistic, but it fitted the story well. The character designs were fascinating.
Thank you to Netgalley and the publisher for providing me with a digital copy of this book.
House Corrino Vol. 1 by Brian Herbert and Kevin J. Anderson is another volume in the Dune comic book series. This time, a reader can follow the story directly tied to the events in the movies, as it is a prequel. One can see what led to the plot in the Dune movies. It gives additional background to the political tensions and relationships between key factions, helping to better understand the motivations behind later events. The plot itself felt a little choppy; it was really difficult for me to engage with it. The transitions between scenes sometimes felt abrupt, and certain developments didn’t have enough time to fully build up, which made it harder to stay immersed in the story. However, the way the images are drawn is amazing. I’m a big fan of the lines and colors - they fit the whole dystopian science fiction vibe. The artwork really stands out and adds a lot to the atmosphere, making the world feel rich and visually compelling even when the story itself feels uneven. I’d surely recommend it for readers who are already into the Dune universe. As I’m just trying to get into the series, it was really difficult for me to keep track of all the tribes and characters plotting against each other. There are many names, alliances, and hidden agendas, which can quickly become confusing without prior familiarity with the universe. I've received it via NetGalley.
The Dune prequel comics have been enjoyable, but this has been the weakest of the bunch. Still, I’m hooked on the entire run of different Houses and look forward to the next installment.