I wish I had access to these tutorials years ago when I first started to learn OpenGL programming. I was looking for tutorials with small pieces of code that are simple to understand, easy to implement and get more complex gradually.
Now here, you have them. These tutorials are written specifically for the beginners to OpenGL and they are ranging from drawing a rectangle to texture mapping on cubes, annotation of 3D models, blending and more...
Here is what is inside (along with their programs):
1) Setting up QT and OpenGL in Visual Studio 2) All about OpenGL transformations 3) Drawing simple 2D shapes 4) Drawing simple 3D shapes 5) Drawing a simple 3D scene 6) Simple animation demo 7) Scaling and Rotation with the mouse 8) Colors in OpenGL 9) Lighting and materials in OpenGL 10 Texture mapping 11) Display lists 12) 2D overpainting with QT 13) Annotation of 3D models with text 14) Antialiasing and multi-sampling 15) Blending and transparent models 16) Modeling fog in OpenGL 17) QT and OpenGL resources