This smattering of Star Trek: Voyager stories were probably chosen to be featured in this graphic novel for their variety and novelty. The result is a menagerie of good, not so good, and great stories. All of them, though, make use of the medium to tell the kinds of stories, portray the kinds of aliens and worlds that would've been too expensive or nigh impossible to do in a TV show.
The book opens up with a story that's not bad (but also not the best in the collection by a large margin). A 7 of 9 story that, if doesn't add anything to the VOY canon, at least takes a rare peek into an ex-borg's psique — we're at first taken aback by her nostalgia towards the Collective, but we're reassured by her clear loyalty when it counts.
The weakest story, both in writing and art, is the Doctor one. It's too much "original series" and all too convenient the set up to tell what's, in essence, a historical fantasy disguised as Star Trek. Worthy of company of the worst 1960's Star Trek episodes.
There's also the adaptation of the story of the video game Star Trek: Voyager - Away Team. I enjoyed revisiting those characters, even if the adaptation felt hurried; a whole graphic novel could be made out of the story on that game.
IDW left the best for last: Voyager faces a Doomsday Machine in the story that wraps up this volume. Both art and text convey a Doomsday Machine that's truly menacing, ominous, larger than life. I kid you not, I did feel not all characters would survive. I loved it.
I wish all stories in this book were as strong and well drawn as the one that closes it up, but I'm glad I read them all.