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Games As A Service: How Free to Play Design Can Make Better Games

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The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service.

Games as a How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services.
Oscar Clark is a consultant and Evangelist for Everyplay from Applifier.  He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation.  He is also a notorious hat wearer.

415 pages, Kindle Edition

First published February 5, 2014

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Oscar Clark

9 books

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Displaying 1 - 3 of 3 reviews
Profile Image for Rainer Domingo.
Author 0 books2 followers
May 29, 2015
If you're thinking of developing a mobile game or in the middle of development, this is the book to read. It gets into the mindset of the player and tells you exactly what you need to do to develop a successful game.
Author 2 books2 followers
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February 21, 2016
Im my opinion one of the best books I have read on designing games for the free to play market.
Profile Image for Niniane.
679 reviews166 followers
January 23, 2021
Good overview about player types, monetization, IAP, engagement, metrics.
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