Believed lost after falling into the deadly maelstrom known as the Eye of Testudinous, Evtorr, one of Flynt’s old crew, is found alive and well. Kind of. He’s raving mad, won't shut up about the fabled Dead Air, and worse, shadowy assassins from Ulgu seem dead set on making sure Evtorr doesn't rejoin his fellows aboard the Aelsling.
READ IT BECAUSE Drekki Flint's adventures continue as he embarks on a quest to find the legendary Barak-Minoz. Can he walk away with its riches or has the swashbuckler bitten off more than he can chew?
THE STORY There is something in Evtorr’s ravings that piques Drekki’s interest and that he can't let go – the Dead Air is the last known location of the famed Barak-Minoz. If they can just get there… Well, Drekki Flynt can smell aether-gold a realm off, and surely Barak-Minoz is dripping with riches just ripe for the taking.
But there are forces at work that would stop Drekki from finding out what happened to Barak-Minoz. To even locate it, he must do what no captain has ever done before – navigate the Eye of Testudinous, and live to tell the tale!
Guy Haley is the author of over 50 novels and novellas. His original fiction includes Crash, Champion of Mars, and the Richards and Klein, Dreaming Cities, and the Gates of the World series (as K M McKinley). However, he is best known as a prolific contributor to Games Workshop's Black Library imprint.
When not writing, he'll be out doing something dangerous in the wild, learning languages or gaming.
If you liked the Arkanaut's oath but wanted something a bit more (ironically) down-to-earth, Ghosts has got you covered.
The stakes are a bit less insane and a lot more mundane, but if anything, I like that more. Warhammer as a setting has in my opinion long been plagued by every story needing to be about some massive realm-spanning events that risk the fates of entire continents (or planets if you're 40k), which has a tendency of forgetting the smaller, more personal stories that you can actually relate to as a reader.
So, having a story that focuses on a regular "Get rich quick" type of mission and takes the time to focus on character interactions is a nice breath of fresh (aether-charged) air.
However, it's not all positive. I do feel like the ending and big villain could've been done a bit better or made a lot more interesting. As it stands, the big bad evil man is just kind of a prick, and it feels more like he's being used to set up more interesting characters and conflicts in the next book. All fine and good, but I would've liked a bit more build-up to his character and maybe to spend some more time with him. I actually found him pretty interesting before his sudden yet inevitable betrayal (trying really hard not to spoil here)
Overall, it's a good read. About as good as the previous one (maybe a little bit better in my opinion), can definitely recommend. 4/5.
Although enjoyable, I didn't feel I enjoyed this one as much as I did the first in the series. I think my main issues are that the characters could do with having a bit more depth and the villain in this felt like the kind of villain you might see in a pantomime. Just never felt overly serious. Obviously, the books are a tad more light-hearted than some in the Age of Sigmar series, but it still felt like it lacked something for me.
The plot of a previously 'deceased' member of the crew being found alive and raving mad was an interesting one. I felt that was the kind of thing you don't see all too often in the Warhammer novels and feel it was done really well.
I'm still a bit on the fence with the whole sky ship setting. They try to make everything that happens up in the air a direct reflection of what would go on in the ocean (skybergs instead of icebergs, sky fish etc ...). Just feels like there's a lot more scope to make it something totally new rather than some odd reflection of down below.
The action, as ever with Guy Haley, was really well written, if a tad predictable. Overall, it was enjoyable book, but not enjoyable to the extent where I've figured out if I care overly much about carrying on with the series.
This entire review has been hidden because of spoilers.
Drekki Flynt es por mucho uno de mis personajes favoritos en todo Age of Sigmar. Está muy bien logrado, si bien la cantidad de personajes hace un poco difícil el acercamiento inicial a las novelas. Me encantó volver a ver a un personaje del cual no haré spoilers, y alrededor del cual se entreteje la trama, aunque irónicamente se mantiene casi todo el tiempo en el fondo.
Mas aventuras del Capitán arkanauta Drekki Flynt y al fin leo algo que siempre me ha gustado y muy pocos se atreven a relatar cuando se trata de enanos, ya sean desposeídos o señores del cielo.
Ganas de saber si continuará sus aventuras con más novelas
Si te gustaba las aventuras de Gotrek y Felix en el Viejo Mundo, no te debes de perder a este gran personaje de AoS
The second book featuring Drekki Flynt and the crew of the Aesling.
A really fun adventure with some continuations from the first book, this story delves a little deeper into some of the relationships between the characters which I really enjoyed. More action and a faster pace than the first too, which is always great, and there's a good cliffhanger for the next one!
Quite an interesting introduction into a mischievous character of Drekki Flynt. It was interesting from the beginning to the end, and gave insight into how duardin personalities can differ among one crew.
such an immensely fun book, just simple enjoyment. loveable characters, exciting set pieces, and a surprisingly touching end. would highly Highly recommend.