Henry, Jesse, Violet, and Benny Alden discover that a mystery surrounds the run-down yellow house on Surprise Island. The children find a letter and other clues that could lead them on the trail of a man who vanished from the house. Join the Boxcar Children in their graphic novel adventure to solve the Yellow House Mystery!
This is another great graphic novel mystery for younger students taking the next step in their reading. The book is easy to follow but still makes you think with small twists and turn that students can understand without confusion. Students could relate to this book because it follows young people and the adventures they go on. I could easily have them relate this to the real world by looking into some other mystery's from real life. They could then compare this text to other mystery books or movies.
The Boxcar Children were curious about the yellow house on Surprise Island so they asked their Grandpa. He tells them a story about how Mr. McGregor disappears. The children go to explore the house and find some clues. They want to solve the mystery so Grandpa takes them on the adventure. Cute, easy read.
(Graphic Novel) Fun to read a graphic novel from a series I read as a kid. Pretty easy graphic novel to read for someone who is not very familiar with graphic novels.
This book has not been given any awards. The age group is grades 3-5. The book is part of a larger series called The Boxcar Children. In this book, a group of kids who used to live in a boxcar find something suspicious in a yellow house on Surprise Island. They solve a mystery and are given clues along their journey to finding a man who disappeared from the yellow house. While I do not like graphic novels, I found this to be intriguing. I like mystery books, and I felt that it was spooky enough yet still appropriate for elementary aged kids to read and enjoy. One in class use for this book is to be read during a family/community unit for older children. Another in class use for this book is for it to be used as a model book for kids to create their own comic books. They can get a feel for graphic novels by creating one themselves.