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Design by Contract: By Example

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Programming by contract is a powerful object-oriented technique that provides a disciplined and effective means of documenting the public interface of a class. This text provides a detailed description of programming by contract and demonstrates how to exploit its full power. The core of the text consists of a collection of design principles that the author has developed, and an array of examples from the Eiffel Library Kernal Standard (ELKS) is included.

238 pages, Paperback

First published October 22, 2001

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About the author

Richard Mitchell

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