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Spatial Design: Breaking the 2D Paradigm

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This book explores the “timeless patterns” of spatial design, guiding readers from traditional 2D interfaces to immersive, human-centric XR environments. Drawing on the author's VR/AR experience and industry leader interviews, it presents design principles that withstand rapid tech changes, emphasizing the “Comfort” aspect of the '3Cs'—Comfort, Cost, and Content—for broader XR adoption. It's a concise primer for designers on creating satisfying, three-dimensional digital spaces that merge the virtual and physical.Featuring interviews with over 20 prominent figures in the XR sphere, such as Ori Inbar, Charlie Fink, Inga Petryaevskaya, Lorelle Vanfossen, David Coleen, Sam Hessenauer, Paul Hoover, John Hanacek, and many others, it offers a diverse array of insights from some of the most informed and experienced experts in the field.Key highlights of the book include

1. Understanding Spatial Unveiling how it transforms our experiences with a focus on Vision Pro - a transitional spatial computing device.2. Introducing 10 principles for spatial design, with detailed UX analyses of over 50 XR apps. The book delves into what engages users what disrupts their experience, and how UX designers can effectively apply these new principles.3. The Essence of Spatial Exploring how inputs, controls, and feedback integrate into user experiences, including multi-user and shared space experiences.4. Embarking on XR Guidance on the latest pipelines and tools essential for developing spatial computing applications.5. Spatial Computing & XR Use Demonstrating the diverse and potent applications of XR technology in the B2B sector, showcasing its role in enhancing efficiency, reducing costs, and aiding decision-making across various industries.6. The Future From Assisted Reality to AI Assistant.7. Preparing for What Lies Discussing the convergence of technologies and its impact on learning and career preparation. The book offers insights into leveraging technology to enhance skills and become the future's sought-after talent.Who Will Benefit from This "Breaking the 2D XR Spatial Design" is an invaluable tool for a wide audience - developers, designers, producers, business professionals, students, and startup founders. It's geared towards those who aim to develop and utilize XR products that offer outstanding user experiences.

233 pages, Hardcover

Published February 24, 2024

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About the author

Dominique Wu

3 books

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