When Valeros and his companions are tasked with tracking down a mysterious beast scaring the locals of Sandpoint, they find far more than they bargained for! A seemingly simple monster hunt becomes a twisted tale of danger and betrayal as the Cult of Lamashtu exacts its revenge on our iconic heroes.
Paizo's award-winning tabletop RPG, fiction line, and card game is the ultimate fantasy comic! With an action-packed story written by Jim Zub (Samurai Jack, Skullkickers) and lavish artwork by newcomers Sean Izaakse and Ivan Anaya, this second volume continues the thrilling adventures of the Pathfinder iconic characters in the richly envisioned fantasy world of Golarion.
This beautiful, oversized RPG-sized hardcover collects issues 7-12 of the comic series along with the 2014 Pathfinder Special, and includes 28 pages of encounters, characters, and world detail for the Pathfinder Roleplaying Game, including a brand-new poster map!
- A beautiful RPG-sized hardcover collecting issues 7-12 of the Pathfinder comic series. - An adaptation of the adventure from the best-selling Pathfinder RPG Beginner Box, making it a perfect jumping on point for game fans and new readers alike. - An extensive cover gallery of alternate cover illustrations. - More than 30 pages of encounters and world detail for the Pathfinder Roleplaying Game. - A brand new poster map.
Jim Zub is a writer, artist and art instructor based in Toronto, Canada. Over the past fifteen years he’s worked for a diverse array of publishing, movie and video game clients including Disney, Warner Bros., Capcom, Hasbro, Bandai-Namco and Mattel.
He juggles his time between being a freelance comic writer and Program Coordinator for Seneca College‘s award-winning Animation program.
The second volume is loosely adapting the Beginner Box for Pathfinder, which gets some updates with more Lamashtu cultists! I think it's improving from the first volume, maybe because the cast is starting to gel and maybe because Sean Izaakse joins and I do really like his art (even if this 2014 art isn't as strong as his more recent stuff, obviously so).
This was ok. Good art. But woke politics and virtual signaling took over.
This book is geared for younger audiences as well as old and as such you should leave out identity politics, virtue signaling, and woke agendas. That said the art was good but the story lacked any compelling basis. Once again you really don't care about the characters and there was a focus on a lesbian relationship that really has no impact and didn't really need to be in the story or part of a game system for children. I don't think I want to read any more of these books simply because I feel like I'm being lectured too much on feminism (subtly) and blatant social agendas. I feel sad for those who just can't be entertained with a decent game system storyline that really is, and should be, in the mind of the imagination and not in the politics of the creators.
Very similar to the first set of Pathfinder comics, this is standard fantasy fare where the party runs afoul of their next opponents after the goblins in volume one - more cultists! And a dragon! It's all okay stuff elevated by the summaries and stat blocks included at the end of each issue. The inclusion of a relationship between Merisol and Kyra, the iconic rogue and cleric, also serves as some nice character deepening, and as with the first volume, while I wouldn't recommend this to anyone uninterested in Pathfinder or D&D, tabletop fans will get a kick out of seeing the fighter, rogue, wizard, sorceress, ranger and cleric take down a big scaly lizard.
I'm on a bit of a Pathfinder kick, so I decided to read these issues, which I had from an old Humble bundle. The story is mostly by-the-numbers RPG fantasy adventure. It's good; if you like this sort thing, you might enjoy this. The artwork in the first few issues was OK but not great. The art in the later issues, but Sean Izaakse, was better than average. I'd like to see more of his art.
I don't know if I'm going to read more of this series. I like it enough, but I don't already own any more of it, and I have too much other stuff in my "to read" pile.
Zub's writing takes turn from mediocre to abysmal (especially dialogues become painful) and the art is iterated over no less than five different artists (sometimes even within one issue).
much like in vol 1, i skimmed and didn't entirely enjoy the art style, i found it clunky, over detailed and the story a little too drawn out. that's okay but for me i didn't enjoy this, i had a few moments hwere i liked the partsi read but still yikes.
Of Tooth and Claw as a whole: The continuing story telling of how the core classes (fighter, rogue, cleric, sorcerer, ranger, and wizard) of the Iconic characters of Pathfinder (the one's whose images are shown with each class's description the the PFRPG Core Rulebook) deal with the aftermath of their first adventure together and decide to officially become a party rather than just individuals with the same goals. Connections grow and even a relationship begins to form.
I love these books! They're not great literature, but they have a decent storyline based on the world of the Pathfinder RPG, and the books contain game statistics for characters, monsters, and items in the novel, so they're useful for game play as well as fun to read. Also, I LOVE the alternate covers of the individual issues, based on popular movie posters!
If not for my enjoyment of the associated card game, I don't think I would have bothered to read this far into the series, and indeed, in the realm of fantasy adventure, there's nothing too special on display here. Still, for what it is, it's not too bad, and this volume's art seems to be of a generally higher quality than that of the previous volume.
Jim Zub does it again and produces a well done adventure well within the confines of the Pathfinder RPG system. I don't know how well this series would go over with non-RPG folks as some of the stuff is a little specific but I think Zub keeps it general enough that anyone who enjoys a good, old fashioned, sword and sorcery storyline would quickly find themselves hooked.
Vastly improved artwork compared to Volume 1. Unfortunately the story felt even more generic. The Pathfinder RPG additions were great again so I can recommend it to Pathfinder GMs running Rise of the Runelords but not really to anyone else.
I didn't think this was as strong of an entry as the 1st volume, not as tight of a overarching story, I also didn't think the action was as well done, though there is a fight with a dragon which was quite cool!