You understand the basic concepts of game gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Librarian Note: There is more than one author in the Goodreads database with this name.
Ernest Adams is founder of the International Game Developers Association, a game design consultant and author on game development.
He started out in the game industry in 1989 as a software engineer and holds a Ph.D. from the School of Computing and Mathematics at Teesside University for his work on interactive storytelling.
This seems to be teaching material adapated to e-book form. For a complete beginner game design student this may serve as an introduction. But a game designer interested in designing adventure games will likely have experience from playing a couple of adventures games, and the book will provide no added knowledge to that experience.
This book feels more like a keynote speech than a book, and I mean that in a good way. Although it covers only the fundamentals of adventure game design, as its title says, anyone who knows a little will know that what Ernest Adams says is supported by experience.