Novella three of the Church of Ill Repute. A sci-fi action-adventure series centered on an ensemble cast. Everyone has a reason to fight, but some have reasons more noble than others.
After New Vancouver, Trace must come to terms with Bragg’s power armor. Axel and Ntxhi take time to build Ntxhi back up. Vox’s trainees are recovering from the last mission, mentally and physically, and adapting so they can get back to their real developing the skills to help their militia. Meanwhile, Vox has an investment pay off with a new recruit. There’s just one catch. This new recruit wants help finishing their own mission before they’ll join.
Vox is suspiciously quiet about the strange request and won’t say why it leads them to a club in Bona Dea. Trace has more pressing concerns than that. Vox put her in command of Axel and Rob. Her first mission is blend in and wait. All she has to do is keep them in line and bring everyone home. At least this time they don’t have to tip the stripper.