"There is little time now, Avenger, for the gods of evil move against us still. You must return the Scrolls of Kettsuin to their rightful place at the Temple of the Rock on the Island of Tranquil Dreams, but your journey will be beset with dangers . . . "
These are the words of your god Kwon. Courage and skill in his service have rewarded you greatly. You alone were able to recover the stolen scrolls of Kettsuin, guardian of the secret word of power. You alone have defeated the assassin. But now you have a new mission. You must escape your vengeful enemies and flee the mainland to return the scrolls to their rightful place. It is a long and dangerous journey - for the agents of the gods of evil will pursue you until death.
THE WAY OF THE TIGER is the role-playing adventure classic now revised and expanded for today. You choose the skills and martial arts moves to defeat your enemy, gaining knowledge and honing your abilities to use in further books.
A continuation of your adventure in the world of Orb, with the same great detail, depth, action, violence, and illustrations. You are now tasked with facing the evil that would stop you from returning the scrolls you recovered in the first back to its rightful place.
After accomplishing the mission in the previous book, you make the return journey back to the monastery. Though going through different parts of the land of Orb, the story was nowhere as exciting as the first. I played through and managed to avoid many confrontations, making for a relatively easy and not too eventful trip.
Written by the author's of Talisman of Doom, it's set on the same outlier world. Reminiscent of the Lone Wolf books, with similar use of skills and an ongoing storyline, as well as font and presentation. The kung fu combat mechanic, reliant on picking move, is more complicated than other gamebooks I've played. Art is effective.