The feast-for-the-eyes, bestselling comic book series Seven to Eternity?, now collected in its entirety into one complete compendium paperback edition.
The God of Whispers has spread an omnipresent paranoia to every corner of the kingdom of Zhal; his spies hide in every hall spreading mistrust and fear. Adam Osidis, a dying knight from a disgraced house, must choose between joining a hopeless band of magic users in their desperat bid to free their world of the evil God, or accepting his promise to give Adam everything his heart desires.
Fan-favorite writer Rick Remender (The Sacrificers, Deadly Class), joins forces with superstar artists Jerome Opeña (Uncanny X-Force, Fear Agent) and James Harren (Ultramega, Rumble), and colorist Matt Hollingsworth (Love Everlasting, Wytches).
Rick Remender is an American comic book writer and artist who resides in Los Angeles, California. He is the writer/co-creator of many independent comic books like Black Science, Deadly Class, LOW, Fear Agent and Seven to Eternity. Previously, he wrote The Punisher, Uncanny X-Force, Captain America and Uncanny Avengers for Marvel Comics.
17 issue comic series read in a graphic novel compendium format mixes a sci-fi world with a historic medieval earth sensibility to relate the tale of a family that has sequestered from the larger society to remain pure from the rot that infests it. The title of the series starts as a loose confederation of creatures to bring an end to society’s ills by separating the king from his thrall and restoring justice to the world and the good name of the protagonist and his family, but turns out to be a double entendre that we don’t learn until the close of the story, when all is lost and corrupted. Our hero is the villain, the villain sought an end, and all the other characters were playing the angles for a piece of their own small part of the world. A very nihilistic story told during nihilistic times. Great art and a very entertaining dark tale.
This entire review has been hidden because of spoilers.
It's surprising that it took Remender this long to write a dark fantasy. The genre fits him, with its unique ideas, unexpected plot twists, and of course depressing events. But maybe it encouraged him to be TOO depressing? The story just feels nihilistic and pointless. The overall theme is that everyone is selfish and shortsighted, and that the reason the world is so bad is that even supposed heroes are driven by unexamined self-interest. But it was interesting. Remender did come up with a lot of cool ideas, even if sometimes it's a little too much to follow, and Opeña is a perfect artist for this.
Great fantasy art and world building coupled to a very unlikeable main protagonist.
This seem a long developing critique of the entitled white whiny male.
He's making the wrong decision every single time he has to make one and then whines about how the result wasn't what he was entitled to. He kills the whole population big floating city without batting an eye and seemingly has no scruples about because they prevented him from achieving his goals.
He talks all the time about how much he loves his family and want's to save them and only HE can save them - they obviously can't save themselves, but in reality he only cares about his own life and abandons them, the first chance he gets.
He even, after the main events of the story is over, writes a counterfactual account of these events painting him as more introspective and the hero, than he really is.
If you can stomach this character the story does pay off, but he is a hard swallow.
Adam Osidis is a fool short on time. The bad news: He pursues, against improbable odds, his aim of reconciling his fractured ego, a desolated continent, and his family's sundered reputation. He has few allies, an incurable illness, and an opponent who has attained godhood. There is no good news.
SEVEN TO ETERNITY regularly glimpses the bruises beneath the collar of ill-defined piety, smirking at the discoloration and saying nothing of what salves or curatives one might have on hand. Osidis' family, exiled for its refusal to accede to the tyrannical Garils Sulm, a half-goblin beast of a foe, has lived on the edge of extinction for a generation. After all, when the whole continent willingly suffers the brutal kindness of a man with the power/affinity to harmonize individual desire, survival becomes an obvious conflict: either listen to the "whispers" (promises) of Sulm, and grant him access to your free will, or expunge these promises and live in total isolation, waiting for the land to rot.
This comic a long, angry, fascinating, and philosophical read. Osidis quests to kill the tyrant, but the longer he journeys, the more sellswords he meets, and the greater the sacrifices he makes, the man learns that the values driving him to save his family from the God of Whispers are no purer (and no less selfish) than those driving the man he seeks to kill.
The creative team produces, in SEVEN TO ETERNITY, a novelistic enterprise: characters grow, opinions change, perceptions cloud, opportunities run aground, allyships bring clarity, and yet, conflict is inevitable. Kidnap Sulm? Ferry him to a mysterious wizard? Undue the aberrant magic he has cast over the continent of Zhal? It's worth a try. But Osidis will have to partner with an array of folk who absolutely do not trust him.
Jevalia, a beautiful fae woman and empath, betrays Sulm by coordinating with a group of ragtag adventurers in an effort to overturn the tyrant. But Jevalia, strong and brilliant, has lived mostly as a servant with unsated needs; she's an empath, but has no experience negotiating codependent emotional dynamics. Her past connection to Osidis is not to be overlooked.
Spiritbox is a warrior, or assassin, or mercenary, or something. A man whose armor serves as a shell (or cage) meant for a wandering soul. Rumor has it the man used to be one of Sulm's most ardent, most corrupt generals. Now, Spiritbox works toward ridding the world of Sulm's whispers (and thus of Sulm himself). What would happen if Spiritbox had the opportunity to free himself, despite the odiousness of his obligations, past or present?
A martial goblin, with worldly experience, regularly warns his comrades that no path is without obvious difficulty. And as such, when he warns against shortcuts, dealmaking, and human presumption, readers would be wise to jot down his words for future reference ("Those who refuse the conditions of reality are destined to die by it.")
SEVEN TO ETERNITY begins as a kind of Hero's Journey type of story, during which the protagonist must navigate his inner darkness to reach the saving light at the end of his struggle. The comic ends as something much different.
Sulm, powerful though he may be, is yet a mortal with his own interests and desires; what histories does a tyrant hope to weave into the present, if provided the opportunity or connection? Deep into the comic, Sulm and Osidis engage in an expanded rhetorical flourish on the nature of individual sovereignty and the roles of obedience and desire therein. Why do laypeople rebuke intellectualism on instinct? Why is effort so often supplanted with simplicity? Is hatred ever as anonymous as its defendants so ardently claim?
Readers will find this comic a wild adventure with characters whose motives twist and shift as often as the gravel beneath their feet. Opeña's art wields realistic facial detail and effective, reactionary gestures to render believable (and reprehensible) behaviors that lend the story an affecting quality that's difficult to duplicate. Ghostly serpents may rip a man apart, an ancient cycloptic giant may guard the gateway to eternal damnation, and an infernal swamp may threaten to subsume all of reality, but Opeña's deft touch and studied pacing ensure the narrative never feels rushed and never forgets which connections point to which solutions. SEVEN TO ETERNITY is a remarkable book.
Wow, what a bleak story! I wish I would understand English better so that I’ve understood the story better. Now this felt hard to understand, especially in the beginning when the storytelling is non-linear and there are invented new terms, so it’s hard not to think do I really understand what I’m reading (read this in English, which is not my mother tongue). But the core of this story was clear and it really doesn’t give a good image about humanity. Maybe this could have been told clearer, but at least it didn’t jump here and there all the time. The beginning and the middle were difficult for me and almost all the time I felt do I understand anything of it and does this ever end (it has around 400 pages which is an enormous number of pages for a comics). But then something happened and I was emotionally on the same page with the story and then started loving this. The art, including the fonts, was looking amazing from the beginning all the way through to the end and I’d like to keep this in my shelve even only because of that.
3,5 because it’s confusing, but rounding it up to four because it has a good epic story and the art is impressive.
17 issue comic series read in a graphic novel compendium format mixes a sci-fi world with a historic medieval earth sensibility to relate the tale of a family that has sequestered from the larger society to remain pure from the rot that infests it. The title of the series starts as a loose confederation of creatures to bring an end to society’s ills by separating the king from his thrall and restoring justice to the world and the good name of the protagonist and his family, but turns out to be a double entendre that we don’t learn until the close of the story, when all is lost and corrupted. Our hero is the villain, the villain sought an end, and all the other characters were playing the angles for a piece of their own small part of the world. A very nihilistic story told during nihilistic times. Great art and a very entertaining dark tale.
This entire review has been hidden because of spoilers.
Rick Remender's Seven to Eternity is briming with creativity. This is a very unique fantasy/sci-fi story with some great magic systems, interesting world building and a rapid fast story. Perhaps too fast as the main drawback is that it is only 17 issues and yet it's story is begging for a longer format to truly explore the themes and plot. But this is also a testament to Remender's character writing and plotting as I enjoyed it so much I just wanted to stay in the world for a while. Jerome Opena's art is stellar and has some very impressive line work, page layout and panelling. All helping bring this story to it's visual peak. A stunning artist who flexed his talent with only 17 issues. A great binge for any fantasy and comic fan.
Remender's sermonizing can be annoying but the problem is his sermonizing is too damn good, and he always makes it a core part of the characters and plot that it's difficult to fault him for it. Anyways, this is a story about compromise and holding onto your principles. Opena's art is magnificent; the way he builds fantastical worlds is incredible, and the action is amazing. Matt Hollingsworth's colors are vibrant and explosive, and Wooton's lettering is lined up with it perfectly, using different color schemes in the letters for different characters to great effect.