Levy plans to use his undervalued specialization of Enchanting to create an unstoppable force.
As Levy gains the wrong kind of attention from the historic sorcerers who have a stake in the system he hopes to exploit, he soon finds his loyalty in question, and a difficult choice must be taken. Before he can know what to do, he needs to find out the truth about those who have power over him. Some answers are lost in the past, but others seem to be within the system itself. Levy might just have a way to access them through the very thing that has turned him into a threat—his unique connection to mana.
About the Series:Levy is a support class dependent on a party and uses mind and magic over strength. This story is a stat-heavy, epic loot hunting, complex magic system navigating, dungeon exploring, party management adventure. All characters are born into this LitRPG world that is rife with ancient sorcerers and historic rivalries.
My favorite litRPG series so far. Has classic MMO RPG vibes and themes combined with a thrilling adventure! The magic system is unique and world building makes you eager to explore with the MC each town, quest or dungeon.
What an awesome book! I really enjoyed reading this next book in the series. It was just as good as the first which is saying something I like how instead of every fight being blow by blow described that the author took you through something once and then he, the main character gave you an overview of the additional fights that they went through. The thing that I enjoyed was that this is one author that seems to think in three-dimensions. I particularly liked the maze above the dungeon floor that the characters learned to use to skip over levels that they had fought before. I can’t wait for the next book in this series.
While the writing and characters are interesting, the magic system lacks nuance. Clearly there are tones of elements out there but the author only really incorporates fire and occasionally ice. Basic and boring. The fact that they haven’t encounter enemies or obstacles that are antithesis to fire is highly unlikely. Their group has highly specialized around fire making them fairly useless if the author ever decides to actually flesh out his magic system. As of now there is only an emphasis on how boosts work none on deeper mana interactions or actual magic use.
Too much obsession with how big their stats are and party politics. Needs way more adventure and less play by play with training spars and more real action. If you are into tweaking everything to get a percentage increase and all the discussion, testing, and fighting over stats and classes then this book is for you. I found it hard to believe a society with no permanent party feature would have individuals making permanent changes based on their current party. MC is overly obsessed with stats even more so than the first book.
The hero enhances his team mates and provides unique insights into the system that both supports their growth and wants to kill them.
As more focus is brought unto the fight against another country the growing strength of the MC’s team makes them more important and brings them closer to uncovering secrets surrounding the system supporting their powers.
i know it says 2/3 but please auther please keep this going! such a great story! a unbelievably original way to incorporate a system universe into a government body! plus the idea that a unkillable damage dealer isnt the only way to have fun in this genre! this is how i felt the first time i watched a anime with a summoner or healer as the main character! thanks for such a great read!!
This series is like a friend who is a little *too* into the details and wants to over share. A good thing when you need it; exhausting the rest of the time.
I’m sure other people will love the theory-crafting and complex number juggling. But I don’t. It’s certainly useful when *playing* a MMORPG. As a story it lacks.
Unfortunately, although the book has a decent story, the amount of information about stats, buffs and other things is staggering. You can’t get into the story because your constantly trying to read the stats. Spoiled the whole books. I really struggled through the first book but this one beat me and I gave up half way through. Very disappointed.
Stat discussion and fights continued to be a bit too much - some slice-of-life stuff would've made it much more enjoyable. Still, I liked the book enough to continue. Many of the characters changing their attitudes felt a bit too convenient, but perhaps it is all leading towards a major theme of the story.
Most of the book was daily adventures, learning the system, growing as people--it was well written, with humor and great tactical battle descriptions, but not much in the way of plot movement.
But the last quarter or so of the book really took off and the story got very interesting. I'm looking forward to book 3.
pure litrpg - the group develops further and we see other sides of the adventurers. Lots of stats and fight descriptions and thoughts about loot and character development. I enjoyed it a lot - cannot wait for the next one and wouldn't mind a hint of romance added to it.