Police lieutenant Karl Genesko and his fiancee, computer pro Anneke Haagen, are finally tying the knot-and in-law-deep in pre-wedding jitters and activities. Anneke's grown daughters and granddaughter are arriving soon, she's got her consulting business ends tied up, and the University of Michigan's Art Museum rotunda is a glorious wedding locale. But when Karl is called away suddenly to investigate a mailbomb murder in Oakland, the victim turns out to be "Vince Mattus"-and the happy couple become suspects in the case. Mattus is one of six computer gamers in Anneke's on-line chats-evidence found in his apartment links the group, and Karl, to the murder. From a punk party girl to a Silicon Valley heavy, the suspects create a murder game to catch the killer--on-line. As the game zeroes in on the culprit, identities disappear and emerge. And for Karl and Anneke, "till death do us part" might happen sooner than anyone suspected...
The detectives never meet any of the suspects face to face. Cutting edge computer hijinks from 20 years ago, complete with a glossary of computer terms, most still relevant and a few have fallen by the wayside. I had no idea that the clumsy quotes at the chapter headings were from not just an actual computer game but the granddaddy of computer RPGs; they were fascinating on their own. The author makes a fair amount of complexity, easy to follow.
I enjoyed this book quite a bit. The plot has an interesting element - the suspects in the murder are spread across the country and connected via an email list (focused on the topic of video game design). Because of this, it doesn't have the usual sleuthing you expect in a cozy-style mystery. But Anneke and Karl manage to find a way to do some sleuthing, by taking it online. Intriguing!
The computer components are dated in some ways - for example, the way Anneke dissects their web sites (the details of what a web site would contain back then), the constant references to Altavista as her main search engine, being startled when something turns up a couple hundred hits (today we'd be shocked if it was that few). But others are still with us: private email lists focused on narrow topics, newsgroups like comp.lang.c++, and others. And the debate about game design for girls is pretty similar to what it was then (except perhaps the percentage of games for girls is higher, and the violence in games overall is higher as well). Overall, it doesn't detract from the story - and the nascent 'social network' they move in is an essential component of the plot.
I started reading this series because the main character is a computer programmer, but it wasn't until this book, the sixth one, that there was any talk about programming. Anneke Haagen and her fiance, police lietenant Karl Genesko, are about to be married when they become suspects in the murder of an abrasive programmer on a mailing list dedicated to computer game construction. Although none of the members of the list have ever met IRL (in real life), Anneke and Karl are able to discover much about each of them and finally unravel the motive for the murder and hence, the culprit. This was the best so far of an enjoyable series.
Anneke is a computery type, and is on a gaming blog, where one of the participants is killed. She and her employees, the other bloggers, etc solve the murder, and it is a light fun read. However, even I, not a real geek, could tell very quickly that this book is not a new one....the computer language etc is clearly outdated, and turns out this is a 2000 publication.
Okay, I admit it. I kept trying to find the word Anneke was supposed to have used, but I can't find it anywhere in the text! The seed is buried way too deep. This was a four or five star read, but losing the clue? >_< Dropped to a three.