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Sanction
Sanction is a tabletop roleplaying game focused on somewhat extraordinary folk facing off against threats and meeting challenges in pursuit of a goal—seeking the defeat of a raging spirit, uncovering a government conspiracy, or finding the cause of a catastrophic jumpdrive failure stranding a ship in enemy space.
Adapting the game to a setting requires a little work by the Game Moderator— configuring a set of skill-focused tables to generate characters; defining any unique mechanics, like angelic favours, expendable gadgets, or uncanny good luck; and customising unpredictable but determined foes to stand between success and failure.
For all of this, Sanction offers a toolbox of advice and a range of off-the-shelf settings and adventures to use immediately.
Adapting the game to a setting requires a little work by the Game Moderator— configuring a set of skill-focused tables to generate characters; defining any unique mechanics, like angelic favours, expendable gadgets, or uncanny good luck; and customising unpredictable but determined foes to stand between success and failure.
For all of this, Sanction offers a toolbox of advice and a range of off-the-shelf settings and adventures to use immediately.
- GenresRole Playing Games
60 pages, Hardcover
Published January 1, 2024
About the author
Paul Baldowski
24 books11 followersInternational playboy, raconteur, dilettante extraordinaire and abject fibber.
Writer of matters gaming and Tudor, father, reader of many books, collector of worthless knick-knacks. Not old enough to really grumble, but getting there.
Writer of matters gaming and Tudor, father, reader of many books, collector of worthless knick-knacks. Not old enough to really grumble, but getting there.
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Displaying 1 - 1 of 1 review
March 27, 2024
This is a very interesting RPG toolkit. Coming in at just 60 digest size pages (and that includes a dozen pages dedicated to a sample game), it's one of the most concise games I've come across in a while.
The core mechanic is pretty simple, roll a die, succeed on 3+. Falter on a 1 or 2. Consequences for a Falter are stated up front, so the player knows the risks before rolling. What die you roll with depends on your character's abilities, and the situation.
As a toolkit, it's not necessarily a low prep system. The GM will need to create a number of tables before being able to run a game, and will need to continue to stat out adversaries when preparing adventures. Once prepared though, they look like they will help keep things running smoothly in play.
I am interested in getting this to the table, probably in the form of the Dee Sanction, the original game the Sanction system comes from, although I might try running the Agency sample game included in the book.
The core mechanic is pretty simple, roll a die, succeed on 3+. Falter on a 1 or 2. Consequences for a Falter are stated up front, so the player knows the risks before rolling. What die you roll with depends on your character's abilities, and the situation.
As a toolkit, it's not necessarily a low prep system. The GM will need to create a number of tables before being able to run a game, and will need to continue to stat out adversaries when preparing adventures. Once prepared though, they look like they will help keep things running smoothly in play.
I am interested in getting this to the table, probably in the form of the Dee Sanction, the original game the Sanction system comes from, although I might try running the Agency sample game included in the book.
Displaying 1 - 1 of 1 review


