A thrilling epic of duty, magic, and vampyres set in the Third Age that looks at why Lord Drakan invaded Hallowvale. Sure to delight RuneScape fans old and new, this stunning tale shows how and why Hallowvale was taken over.
The vampyres are coming.
As the God Wars grind towards their brutal conclusion, the armies of darkness descend upon the city of Hallowvale—vampyres, werewolves, and legions of cruel mortal warriors, led by Lord Drakan. The streets are filled with panic, but Queen Efaritay remains confident. Surely Saradomin, Lord of the Light, will save them? Their military will stand strong, the glow of the Everlight will stave off the vyre and, if all else fails, the Queen has a secret weapon.
Can the knightly warriors defending Hallowvale stand firm, or will they be undone not by the wicked efforts of their foe, but by the faltering reign of their queen, Efaritay? And why has Drakan become obsessed with claiming Hallowvale for himself?
Faced with desperate choices, the queen adopts a risky strategy to turn the tide. Her choices will echo for eternity as the fate of Hallowvale teeters on the brink.
Robbie MacNiven is a Scottish author and historian. His published fiction includes over a dozen novels, many fantasy or sci-fi works for IPs such as Warhammer 40,000 and Marvel's X-Men. He has also written two novellas, numerous short stories and audio dramas, has worked on narrative and character dialogue for multiple digital games (SMITE: Blitz and Age of Sigmar: Storm Ground), has written the colour text for multiple RPG rulebooks and has penned the scripts for two graphic novels and three comics, for Osprey Publishing and Commando Comics respectively. In 2022 his X-Men novel "First Team" won a Scribe Award.
On the non-fiction front, Robbie specialises in Early Modern military history, particularly focussing on the 18th century. He has a PhD in American Revolutionary War massacres from the University of Edinburgh - where he won the Compton Prize for American History - and an MLitt in War Studies from the University of Glasgow. Along with numerous articles for military history magazines he has written six books on different aspects of the American Revolutionary War, five for Osprey Publishing and one for Helion Books. He has also written the scripts for ten episodes of the hit YouTube educational channel Extra Credits.
Outside of work and writing, his passions include re-enacting, gaming, and football.
Tons of lore, which is good. Tons of characters and constant perspective juggling, which, given a large chunk of the book takes place in one specific battle, makes following difficult at times. Additionally, the weapons used are Saradomin’s names for weapons which just adds one more thing to juggle.
I’d give this a 3.5 if I could, but given that I think you could skip this book and be fine as a RS fan, im rating it a 3 on goodreads.
This entire review has been hidden because of spoilers.
Much like Erin M. Evans' RuneScape: The Gift of Guthix, this book expands on the lore that the game only scratches the surface of, diving into the stories players often wonder about while completing quests and exploring Gielinor. However, this installment focuses on a much shorter chronological period and places a stronger emphasis on war and battles.
For avid RuneScaper players, this book is an easy recommendation. It's especially true if you're an in-game lore hunter, particularly within the Archeology space. The book heavily expands on the story of Hallowvale, which is the site of the Everlight Digsite in the modern game.
The plot takes little time to ramp up and quickly introduces the reader to pivotal characters (some of which players would recognise from in-game quests). However, because the book dabbles so heavily in RuneScape lore, it's not entirely suited for non-RuneScape players due to the frequent use of lore or in-game terms.
If you are not a fan of Runescape, you will probably not appreciate the lore that went into this book that we only scratch the surface with in the games with the Myreque questline. I found the first ~60% of the book to be extremely dry but important to the lead-up of the last 40%, then it took off.
I forgot things that happened in the game's lore and helped connect the dots. So that said, I probably would not recommend this to anyone who hasn't played the games. It is definitely a love letter to RS and not meant for non-players of the game.
As a longtime RuneScape player (and lorehound), seeing some familiar faces (and Archaeology nods) in the story was fun. I have to wonder how it would be seen by a non-player, though. I understand that's a tough line to tow.
I felt like it was too difficult to really mesh out characters deeply, such was the turbulence of events & the wide cast. Even a character like Luken (whom the novel opens on) features only within a few chapters, and only rarely with others we know of.
It was an interesting look at the siege and ultimate fall of Hallowvale. Ultimately, I enjoyed it.
Overall this Kindle eBook is good and engaging. Before I bought and read this Kindle eBook I played Runescape. The people that played Runescape might like this novel. I like the characters, the dialogue, the detailed descriptions, most of the plot, and the pace in this novel. The plot in this novel is dark. One of the sentences in this novel isn’t grammatically correct. I rate this novel four out of five stars.
Much more engaging than Gift of Guthix, Fall of Hallowvale delivers an action-packed story where nearly every chapter feels like part of one grand battle.
The story is gripping and keeps you hooked, balancing action-packed combat with engaging storytelling. It does lean on familiarity with the game’s lore, but it’s still an exciting and immersive read for any fantasy fan.
A little bit of a slow start, but overall very compelling. It's hard to write a book where the audience knows almost every beat of the story and to keep their interest. This book succeeds. It is infuriating and you can be screaming at the page for a character not to do something while still completely understanding why they are choosing what they're choosing.
A relatively well thought-out tragedy primarily depicted as a series of battles. The battles are good, so the book is mostly good, even if the characters are a little basic.