You understand the basic concepts of game gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the strategy game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Librarian Note: There is more than one author in the Goodreads database with this name.
Ernest Adams is founder of the International Game Developers Association, a game design consultant and author on game development.
He started out in the game industry in 1989 as a software engineer and holds a Ph.D. from the School of Computing and Mathematics at Teesside University for his work on interactive storytelling.
Its just goes over some design concepts of strategy games that fall a bit on the obvious side: If you played a few strategy games in your life (doesn't matter if you were paying attention to design-wise or not) then you don't need this book.
Breve manuale che vuol essere un punto di riferimento per sviluppatori e game designer che intendano realizzare un RTS o un TBS. Può sicuramente essere utile.