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Fundamentals of Strategy Game Design

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You understand the basic concepts of game gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the strategy game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

77 pages, Kindle Edition

First published January 9, 2014

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About the author

Ernest Adams

29 books17 followers
Librarian Note: There is more than one author in the Goodreads database with this name.

Ernest Adams is founder of the International Game Developers Association, a game design consultant and author on game development.

He started out in the game industry in 1989 as a software engineer and holds a Ph.D. from the School of Computing and Mathematics at Teesside University for his work on interactive storytelling.

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Displaying 1 - 3 of 3 reviews
3 reviews
December 28, 2021
Its just goes over some design concepts of strategy games that fall a bit on the obvious side: If you played a few strategy games in your life (doesn't matter if you were paying attention to design-wise or not) then you don't need this book.
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190 reviews15 followers
August 2, 2020
Breve manuale che vuol essere un punto di riferimento per sviluppatori e game designer che intendano realizzare un RTS o un TBS. Può sicuramente essere utile.
Displaying 1 - 3 of 3 reviews

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