A World War II tabletop miniatures naval wargame set in the Pacific.
Pacific Command is a naval miniatures wargame focusing on carrier combat in the Pacific during the Second World War, in which fleets of battleships, cruisers, carriers, and destroyers trade savage blows under skies filled with fighting aircraft.
The game features a unique fog-of-war mechanic which simulates the scale of these conflicts and the uncertainty under which admirals had to act. Deploy your fleet first as radar blips, allowing you to conceal the true location and configuration of your forces until it is too late for your opponent. Spring your trap at the opportune moment and descend upon them with torpedo, bomb, and gun.
Pacific Command is underpinned with elegant dice pool mechanics to swiftly resolve both air and sea battles, a tense reconnaissance system, and a flexible command token resource to allow you to outwit and outmanoeuvre your opponent. Bait your enemies to commit their ships and aircraft before you reveal your true plan. With each battle, you take a crucial step on the path to victory in the Pacific.
An intriguing and ingenious game system, which I look forward to trying. Given that the game is quite abstract and is not about fleets of model ships on the tabletop, it seems a little misleading that, alongside the excellent Osprey artwork, there are lots of photos of (admittedly attractive) miniature model ships and aeroplanes. I suppose, though, that photos of stacks of poker chips on a blue cloth would not be especially photogenic and, indeed, these are well covered in line drawings. A well produced book with clearly written rules and explanations - all the real test will be when I try them out!