Take inspiration from the golden age of video games and learn how to write your own modern classics
Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll
Get game design tips and tricks from the mastersLearn how to code your own games with Pygame ZeroExplore the code listings and find out how they work
You'll meet these vintage-inspired games, and learn from their code in between rounds of
Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to Enduringly popular, the platform game genre is still packed with creative possibilities.Infinite Play around with the benefits that a top-down perspective can lend to the classic platform Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.Substitute Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
This an interesting mix of history, insight into the thought process behind game design, and actual code to play with. I haven't tried the code download yet, but it was interesting to see how much of it I could 'read' and picture.
I was expecting more about how to actually design video games. There are some nice walkthroughs of some techniques used in different kinds of games but I was looking for more. The history was fun but not very detailed. Overall meh, there are better books on video game design and video game history.