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463 pages, Kindle Edition
Published January 24, 2025
Banned (Book 1): A LitRPG Adventure Series by Michael Atamanov
A competent revenge fantasy that successfully channels gamer frustration into narrative momentum, though its protagonist's transformation from victim to "sandbox terror" reveals troubling power fantasies beneath the LitRPG mechanics.
Plot Structure and Premise: Banned opens with a premise familiar to any gamer who has suffered arbitrary administrative punishment—a top-tier player loses his character and valuable possessions due to questionable rule enforcement. Rather than simply moving on, the protagonist returns under a new identity, selecting the most punishing "Hardcore mode" where death means permanent character loss, transforming his quest for justice into a high-stakes gamble.
The revenge framework provides clear motivation and escalating stakes, while the hardcore mode adds genuine tension to combat encounters. Atamanov demonstrates understanding of MMO player psychology, particularly the bitter frustration of losing progress to seemingly arbitrary authority.
Protagonist Analysis - Arthur/"Dog of the Forgotten Pack": The central character represents a fascinating study in justified grievance corrupted by escalating violence. Initially sympathetic as a victim of corporate gaming injustice, Arthur's transformation into the "sandbox terror" who punishes everyone: those who banned him, monsters, rivals, enemy players, and anyone else who happens to get into his sharp-clawed paws reveals the dangerous psychology of aggrieved entitlement.
Character Development Arc:
The protagonist's targeting of "anyone else who happens to get into his sharp-clawed paws" demonstrates how personal grievance can expand into generalized misanthropy. He begins seeking justice against specific wrongdoers but evolves into a threat to anyone within reach—a classic escalation pattern seen in real-world revenge scenarios.
LitRPG Mechanics and World-Building: Atamanov demonstrates technical competence in game system design, with the hardcore mode creating genuine stakes for character advancement. The treasure hunt element provides concrete goals while the player-versus-player conflicts generate ongoing tension. His experience with titles like Reality Benders and The Dark Herbalist shows in the systematic approach to game mechanics.
However, the focus on punishment and revenge limits exploration of the virtual world's broader possibilities. Unlike Atamanov's other works that explore complex political systems or character progression, Banned reduces the game world to an arena for personal vendettas.
The "breaking old stereotypes" mentioned in the synopsis suggests the book positions Arthur's violence as innovative gameplay rather than antisocial behavior. This framing reflects broader issues in gaming culture where griefing and harassment get recontextualized as legitimate play styles.

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