Key Features ● Learn the basics of Swift and SwiftUI. ● Go from concept to app with step-by-step instruction. ● Create interactive apps with SwiftUI and prepare them for App Store launch.
Description “Creating iOS apps with Xcode”introduces you to the premier programming language of Swift and presents SwiftUI. It is an easy way of creating user interfaces on Apple products like iPhone, iPad, and Vision Pro.
This book teaches iOS app development using Swift and SwiftUI. You will begin by setting up Xcode, Apple's development tool, and learning Swift basics. Then, you will explore SwiftUI to create user interfaces with text, image, and buttons. Next, you will build reusable SwiftUI views and design a "Household Chores" app interface. Simultaneously, this book educates you on data management which includes data models, user defaults, and Swift Data databases. You will organize code with Swift Package Manager, and visualize data with Swift Charts. Further, you will also understand how to create a second app using SwiftUI and MVVM design, ensure app quality with testing and debugging, and prepare for App Store release with web service connections and asset management.
Once you finish this detailed guide, you will have the know-how to craft impressive iOS apps. You will have learned how to organize code, manage data, and test apps effectively, enabling you to bring your ideas to life.
What you will learn ● Basics of the Swift language from variable declaration to protocols. ● Introduction to SwiftUI and how to best utilize it. ● Data management techniques using models, user defaults, and SwiftData, Apple's favored database solution. ● Create reusable code libraries and packages for efficient and maintainable app development. ● Write unit tests and learn debugging techniques to build error-free, smooth-running apps.
Who this book is for Anyone with prior programming experience, or aspiring iOS app developers, mobile UI/UX designers, and anyone curious about building interactive experiences for Apple devices.
Table of Contents 1. Introduction to Swift 2. Learn SwiftUI Basics for Creating a User Interface 3. Creating Reusable SwiftUI Views 4. Design the Household Chores App 5. Managing Data and Assets 6. Creating Units of Code that can be Shared 7. Saving Data 8. Charting your Progress 9. Create the New York City Schools App 10. Testing and Debugging 11. Networking 12. Make it Public 13. Make a Generic App
Aaron L. Bratcher is a multi-genre author best known for the Galaxies Collide series, a fast-paced, first-contact YA science fiction adventure that readers are comparing to the golden age joy of Tom Swift, Heinlein, and Asimov, reimagined for a new generation. By day, Aaron is a Senior iOS Developer at JP Morgan Chase, where he builds the kind of complex, precision-driven systems that demand both technical mastery and creative problem-solving. That same disciplined imagination fuels every page of his fiction - from the wormhole mechanics of Niton's colony to the mysterious mind-link that threatens to dissolve the boundary between his protagonist Fanar and the alien species known as the Trociabk. Aaron lives in northern Georgia with his wife, dogs, and fish. When he is not writing, he leads a local writing critique group, volunteers at his church, travels with family, and finds joy in playing games. He is also the author of A Ghost Story, Last Dance, and Creating iOS Apps with Xcode. His storytelling has been called "a widespread imagination that results in ideas that make you wonder how he came up with them", and whether you are a lifelong science fiction fan or someone picking up their very first space adventure, Aaron's books have a way of making you forget to put them down. 📚 Galaxies Collide (Book 1) — Available in paperback, ebook, and audiobook on Spotify
📚 Galaxies Collide: Song of the Boshag (Book 2) — Available in paperback and ebook