Blue is the perfect heroine for teens; tough, blue-haired, punk, loyal, conflicted, determined. And Virtual Blue, though the second book about her, provides the perfect introduction for readers (like me) who’ve not met her before. The author balances backstory with present, revealing only what naturally feeds into the plot. He balances a daughter’s affections for a once-absent father against those for a now-absent mother, leaving me eager to learn more, but not feeling at all conflicted about what I’ve missed. The story entices readers with nicely muted romance, and carries its characters, via healthy doses of pizza, into the virtual realm of a video game where suddenly, all goes wrong.
Chip and Phil are naturals as game designers and entrepreneurs. Their real-world skills power a wonderful plot, deeper and scarier than Tron, with magical artifacts and complex interactions, all convincingly portrayed as the results of lines of code.
If you’ve ever wondered how game characters feel when they’re temporarily killed, this is the book for you. If you’ve wondered about the interface between real-world, virtual, and magic; if you’ve wanted to see women set free from their feelings of inadequacy, and men loyal to a fault; if you want great relationships and fascinating questions, scary quests, horror where the bites are lit with bytes... this is the book for you.
Virtual Blue is just plain gripping, exciting, fun. Enjoy, and watch out for more.
Dislcosure: I was given a free ecopy when I hosted the author on my blog. This is my honest review.