Not essential, but not a total miss
The Reach
I shake the bolt round about the inside of my armoured fist. Like a die, it rattles. Like a die, it awaits an outcome. An outcome unknowable in the enclosed space of my gauntlet.
I feel there are three overarching themes woven into the stories of Mark of Calth: Horror, Confinement and Weird Magical Swords. The characters, other than Pelion the Lesser (who never appears again), are mostly forgettable, the plot threads pretty minor, servicing far distant stories or shuffling characters along.
And this is good! Sort of. It’s something different and distinguishes the compilation from other Horus Heresy books to date. The structure of the stories appears thoughtful, both chronologically and thematically. Each story is also unburdened by the Primarchs’ overweening personalities, or even major space marine characters. We literally dig deep, we literally confront the horrors real and psychological and we… …hold some weird magical swords that literally cut the fabric of space time – I’m not ever going to get the obsession with athame, whether as a weapon or a word, but there’s useful lore in there.
Mark of Calth is therefore “kind of” worth a read, as an attempt to try something different. Bolters still set to blast, though.
The Grasp
‘I’m so scared,’ she replies, the honesty falling out of her. ‘I know,’ I try to reassure her. Then I lie. ‘Me too.’
So the “sort of” part of whether Mark of Calth is “good” comes down to the execution. Only Sanders’ story (with the aforementioned Pelion) is unambiguously enjoyable, transcending the themes of horror and confinement that inhabit the story. None of the rest are bad, but shorn from the focus on character, the authors flounder a little. Unusually, Dembski-Bowden’s one is the weakest, trying to weave in two timelines where the build-up, main event, and revelation are all very flat. McNeill’s novella is a throwback to shoot shoot shoot mixed with gnarly driving manoeuvres as plot devices. Annandale is at least in his element with the horror aspects, though all pretence of mystery or craft is abandoned within the first few pages. The rest are fine without being anything exceptional.
The muzzle drifts between them. My ceramite fingertip finds its way to the trigger, and both I, Pelion the Lesser, and the weapon find our way to realisation.
Mark of Calth is an example of achievements falling short of the ambition. I give it three stars to reward that ambition, but anything more would imply it was “essential” despite it having negligible impact on the storyline, i.e. the stories on their own are unmissable. And they’re just not. Not quite. Rather, Mark of Calth is “sort of”, “kind of” worth a read.