This book is a guide to learning the basics of the Lua programming language used in Roblox Studio. It covers everything from basic coding to practical applications within Roblox Studio. It is a book for those who want to acquire the fundamentals of programming and enjoy development in Roblox Studio more.
Table of Series Purpose Series Book Introduction Introduction Time Required for This Book First Hour Content Chapter 0 Preparing for Programming in Roblox Studio 0.1 Creating and Placing New Scripts 0.2 Output Window, Running Scripts, and print Function 0.3 Difference Between Play and Run Modes and Use Cases Chapter 1 Lua Syntax 1.1 Comments 1.2 Spacing and Indentation 1.3 Semicolons Chapter 2 Basic Data Types 2.1 Number Type 2.2 String Type 2.3 Boolean Type 2.4 nil (Null) Type 2.5 Table Type 2.6 Data Types Summary Second Hour Content Chapter 3 Variables and Constants 3.1 Declaring Variables 3.2 Defining Constants 3.3 Scope Chapter 4 Operators 4.1 Arithmetic Operators 4.2 Comparison Operators 4.3 Logical Operators 4.4 Assignment Operators Third Hour Content Chapter 5 Control Structures 5.1 Conditional Branching if, elseif, else 5.2 Iteration (Loops) for, while 5.3 break 5.4 repeat-until Chapter 6 Functions 6.1 Basic Function Concepts 6.2 Arguments 6.3 Return Values Fourth Hour Content Chapter 7 Basic Script Structure in Roblox Studio 7.1 Types of Scripts 7.2 Script Placement and Effects 7.3 Introduction to Common Functions Used in Roblox Studio Fifth Hour Content Chapter 8 Using Lua in Roblox Studio 8.1 Referencing Objects 8.2 Changing Object Properties 8.3 Player Interaction (Touch) Conclusion Book Introduction