Easily a 4.5 at times.
This was my first foray into Warhammer Fantasy. With the revival of the Old World, I've decided to move beyond the realms of 40k. I've got loads of Age of Sigmar stuff, but, I don't know, the lore of that realm just hasn't grabbed me as much. But I'll eventually pick up some books in that setting and see how they go. However, the return to traditional Warhammer Fantasy had me pretty excited and since I've never played that game or read any books from it, I decided to dive in. I have read a number of different things from Dan Abnett, so I figured he would be a strong choice for my first tour of Warhammer.
I should preface all of this with, I think this book will make a lot more sense to new readers if they know something about the setting. That is definitely assumed based on the way this book has been written. This is designed for readers/players familiar with the game setting and the many factions within the game. However, Riders of the Dead really focuses on two main groups, but knowledge the sub-groups this focuses on is pretty useful for getting an idea of character motivations and generally what's going on with the bad guys.
The book opens up with an Imperial force being gathered to fight back a growing army of Chaos, no doubt led by Archaon who is referenced later in the book. Archaon does not make an appearance in this novel, before you get too excited about it. (I don't feel that's a spoiler, because by the time he gets brought up, you kind of know it's outlandishly likely for him to appear.) This book is really focused on two primary characters, both of which are from The Empire. Both are from the same regiment of demilancers, Gerlach Heileman and Karl Vollen. (On a side note, I know Karl is the name of the Emperor at this time, but my god, there are too many people named Karl in this book. I'm sorry, I get it, I get why there are so many, but it's annoying.)
This novel is primarily focused on The Empire versus Chaos Warriors in terms of the game setting. There are sub-groups to each really and The Empire has many allies. One of the interesting aspects is that this battle is joined by the warriors from Kislev and I think that's what makes this book so special for people. So, the book kicks off with a huge battle, can't complain about that, but this is not a campaign of the Empire doing away with the hordes of Chaos, no, in the initial battle we find our characters being defeated!
When the forces are routed Gerlach finds himself among a band of Kislev warriors that escape with him in tow. Gerlach is really in no condition to try and find his way back to The Empire so he rides on with the Kislevite horsemen. He goes on a long and arduous journey into the Steppes and in that journey learns a lot about himself and the people of Kislev. You see, Gerlach was sort of the cliche haughty character that was of more noble birth. However, after such a devastating defeat he had to get over himself and work with this other group of warriors he had previously considered a "simple" people. To be honest, I thought such a journey into Kislev culture might be rather daunting or a slow read, but I have to hand it to Abnett, he made it really fun and interesting to read. Gerlach ends up being an pretty good character by the end of the book and his character changes quite a bit.
Karl Vollen, on the other hand, suffers a much different fate. Instead he is captured by the Armies of Chaos and sold into slavery. The particular group that purchases him are followers of Tzeentch. However, I have a bit of an annoyance here, which I do with loads of Black Library books, in this book they refer to this god as Tchar... because that's the particular dialect these warriors speak. Now, I suppose this "deepens" the world a bit more having a varied linguistic setup, but this doesn't help sell the models to me. Instead, I have no idea who Tchar even is and have never heard of it based on the products Games Workshop sells for the game. Luckily I was able to figure it out because they eventually referred to "change" a lot, since Tzeentch is the "Lord of Change". I just can't help thinking that a new reader stumbling into this book will never figure that out. Anyway, I was pretty elated to read about Tzeentch specific force, because I don't think Tzeentch is written about as much in the novels, with big battles often centering around Khorne quite often. In any event, Karl finds himself captured and this is essentially his journey into becoming a follower of Tzeentch, which was, frankly, awesome to read.
Almost everything involving Karl hit that 4.5 star mark for me. So often we read a heroes journey like Gerlach's of the noble born upstart getting his dose of reality, but the bad guys are vague or "just so" characters. Maybe the main bad guy has some depth, but the underlings or followers are just cannon fodder for the good guys. Not so with this novel! No, Karl's "hero" journey is a stark opposite. And boy is it a wild time and really enjoyable to read. Abnett flesh's out all the characters around Karl so when you hit that final climactic battle at the end of the novel that is pretty obviously inevitable... you have a really potentially tragic tale no matter who falls in battle.
I will say, at one point towards the end as the book was finishing up and the page count was dwindling they alluded to Gerlach at some point facing Archaon. I thought that was outlandish and would bring the novel in a strange ending given how many pages were left. The fall of Archaon can't possible be a 30 page stint... and it was not. The ending conflict was much more obvious, and in many ways wrapped up nicely and quite satisfying. However, I will say, I think it would have been kind of cool to set this big stage where it alluded to Gerlach facing Archao and left it up to the reader to play out such a battle on the tabletop! Go and build and paint your Gerlach hero character and take his Kislevites to the field! That would have been pretty fun to I suspect.
In the end, I quite loved this book. Abnett is, once again, a safe choice for me as I quite like his writing and consistency. I hesitate to say that any fan of the fantasy genre can pick this up, I think it would still be a good book. But, knowledge of The Empire and the Chaos Gods will make this book much more enjoyable. To be honest, you don't even need to know a huge amount of it, just a quick summary of these things and you'll be good go and dive into a fun read.