Casey Williams and her fellow grad students have a rather interesting homework decrypt a recently discovered Nazi code left over from World War 2. But as they begin their work, those connected with it are found dead. Casey knows hat there's more to the "Enigma Cipher" than map coordinates from a sixty-year-old war, but in order to save her own life she'll have to crack the code! Not available in Germany
They say a couple times that the story's like from a trashy novel of some kind. And it really is. And that somehow makes it even worse, the way the author is fully aware of its shortcomings, the way it runs down a road well traveled - he could have come up with something different and new and exciting, but chose to stick to his guns and just feebly lampshade it.
Sometimes when you're reading a comic, you can tell you're reading a movie pitch. It happens a lot with comics, they're seen as a storyboard for a movie! If the comic is good, if it's popular you already have some of your work done! Heck, DC Comics still publishes comics because they're valuable in establishing brands, trying out stories, and creating marketable characters. Many creators see comics as a way to break into the film medium like movies and television, or creators who are already established in film will cross over to comics using those same connections. Mark Millar has made a career out of creating books as movie pitches- check out Kingsman, or Wanted, or any of his trash.
But this isn't a Millar book. It wishes it were a Millar book. But it's not even close to weird or unique enough. This is a movie pitch for a direct-to-DVD movie. This is something you rush out in January when everyone is so broke from celebrating the holidays that they don't bother going out in the cold weather to see a movie. This is something you find as a Netflix Originals with a cast of D-list actors hoping to break in, or at the end of their careers struggling to remain relevant. You could see a trailer for this movie and instantly forget what it was because every detail sounds like a film you've already seen and hated a decade ago.
It flip flops from trauma to wise-cracking to anti-climactic action scenes to silly pop culture over and over and over. I'm fairly sure that, a year from now, I'll have forgotten ever reading this. There's nothing worth remembering here.
This graphic novel starts out well, continues well, and then in a few short pages is brought to conclusion. The ending seems rushed as if the authors wanted to finish this and get on with something else. I feel that they could have written a more satisfying ending with about 20-25 more pages.
Short, fast and relatively entertaining. The creative team behind this book take a relatively obvious plot and add a couple of twists and turns to keep the reader guessing. The protagonists are engaging, although there is little character development. The focus on cryptography and the enigma machines is a welcome addition that helps give more weight to this book.