Battletech fiction has been a guilty pleasure for me since the mid-90s. Admittedly it isn’t “high literature”, but very often the “stompy robots” stories are surprisingly good fiction, and I love to keep up with the lore as it unfolds in the novels. Lately, the ilKhan stories have been great. But some of the recent Battletech fiction has descended into emo-heavy juvenile-lit style romance, or something akin to that, seemingly striving to insert as much of the contemporary cultural landscape as possible into the Battletech universe. Don’t misread me here, I’m hardly a conservative values pundit, but it’s so awkwardly apparent that somebody at Catalyst Games is aiming to check as many social issues boxes as they can with each new novel. I guess subtlety and nuance are unknown or undervalued concepts in the writer’s room at Catalyst, especially with Bryan Young (we get it, you’re bringing to the story a diverse cast of characters, but you don’t need to scream it so loudly, Bryan…relax and stop trying so hard).
That all aside, even worse than the last Battletech novel by Young, this story was a slog, with simplistic sophomoric prose, very little effort to immerse the reader in the scene, or describe the setting/environment the characters find themselves in. I lost count of how many times Star Commanders Alexis, Sophie, and Thomas “cuddled” together in their “skivvies” or how often Alexis had to hold Thomas before a battle as he cried. Seriously. The cringy, weepy, whiny adolescent characters achieve amazing results despite their lack of experience, knowledge, or development, and the mustache twisting stupid villains senselessly run into the obvious traps our emo-heroines/heroes set for them. Yawn. I flipped through the second half of the book just to finish the annoying thing.
Minor quibble: Since when does Battletech lore allow for holographic projected buildings that mechs can actually hide behind? Is this Star Trek? No, the holographic tech in the lore is limited to “holotanks” and “holovids”, and illustrations have consistently depicted them as glowing/flickering images, similar to Star Wars. Young’s misuse of the technology in this and the last novel was jarring and further dragged down the story.
Second minor quibble: In most prior Battletech novels, one has a sense that the author has actually played Battletech, and by that, I mean the tabletop classic game. One can almost have a record sheet and keep score as one reads through the battle sequences. Admittedly, this can sometimes be a tad tedious, but it's all part of the fun of reading a Battletech novel. I have really come to enjoy the way the core authors describe the battle of attrition as Mechwarriors wear down each other's Mech armor and internal structure, and look forward to the surprise "critical hit". Not so, with Bryan Young's novels, which read more like a game of Mechwarrior Online...because Mr. Young has admitted he never played tabletop Battletech, and only played the computer game version. His battle depictions make this clear.
In the end, I rated this book two stars, because I do love the direction he has taken with the Jade Falcon Clan and the advancement of the lore. I understand the author is applauded for other fiction universes he writes for, and that’s great. But please, Battletech, bring us more Stackpole, Reed, Pardoe, and Coleman!