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The Code of Rellik

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By now, we are all fairly familiar with what happens when two advanced civilizations meet and do battle in the heavens. Let us consider now what might happen if one of those civilizations wasn’t quite so civilized. Let us suppose that one of those cultures was in the middle of their dark ages, and for them, “the right stuff,” defined how many enemy heads could be removed before losing your own. Let us further conjecture that these primitives have the capability to disable all of your electronic devices. This is the force that the crew of the ship Desmonds Fire fatefully engages.

Reed, captain of the space ship Desmonds Fire, and Glan, the ship’s speciarian, investigate the wreckage of the war-torn planet of Arnok 4. Within the wreckage a disk is found. It is heavily damaged, but it still contains a ship’s manifest. One of the listings in the manifest is two tons of an extremely valuable metal, turillium. A hasty departure from Arnok 4 is made and Desmonds Fire sets out in pursuit of a convoy of four ships that recently left the planet.

The good captain and his crew soon realize two things. Acquiring a fortune is never easy, and in space, when the lights go out, only the savages remain.

The story continues with The Code of Rellik II, In Deadly Arms, available on sale at Amazon now. Watch for The Code of Rellik III, The Zero Option, coming in the fall of 2014.

404 pages, Kindle Edition

First published June 14, 2013

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About the author

Darrell Wood

3 books

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