Can a machine think using just a tape, a pencil, and a rulebook? Yes—if it follows the logic of Alan Turing.
In Book V of the AI and Robotic Machines series, kids ages 8–12 meet one of the most important thinkers of the 20th Alan Turing, the man who showed that you don’t need a brain to think—just step-by-step rules and a machine that follows them.
Turing imagined a strange but powerful a tape, a head, and a set of rules. With these simple parts, he proved that any problem a computer could solve could be broken down into tiny, mechanical steps. That machine? The Turing Machine—and it’s the ancestor of all modern AI.
This book turns Turing’s abstract ideas into clear, visual, hands-on fun. Kids will learn how step-by-step logic, symbol manipulation, and rule-based systems power the AI they use every day.
What This Book Teaches
Who Alan Turing was—and why he mattersWhat a Turing Machine is (and how it works)Why step-by-step instructions can solve big problemsHow simple logic systems can simulate thinkingHow today’s AI models still follow Turing’s core ideas What’s Inside
A friendly biography of Alan Turing’s key ideasIllustrated breakdowns of tape, head, and rulesReal-world analogies (index cards, chalkboards, to-do lists)Hands-on thought experiments with rule-following machinesHistorical context for computing, WWII, and codebreaking Activities and Games
Be the Use paper and rules to simulate a working Turing MachineTape Use index cards and rules to flip, move, and change symbolsWrite a Rule Design a tooth-brushing or snack-eating programHuman vs. Compare how people and machines approach the same taskCopy, Flip, and Stop Try advanced rule-chaining on a tape Who Should Read This
Kids fascinated by how machines follow instructionsFamilies exploring the history of computingClassrooms introducing computational thinking, algorithms, or STEM logicAnyone who wants to understand how today’s AI models trace back to one brilliant idea