Congratulations. You have been selected to participate in Deathmatch Island. Winning will mean fame, freedom, and unlimited wealth. You may be experiencing some confusion and memory loss. This is normal following the Selection and Recruitment Process. It is important that you do not panic.
Deathmatch Island is a fast-paced game about a deadly gameshow on a mysterious island chain. The competitors don’t know how they got here. They have been selected and recruited, forced to risk their lives in a deadly series of games for the vague promise of a big reward for the sole survivor.
Deathmatch Island promotes fast, flexible game play with a striking design by Tim Denee, based on the PARAGON system by Sean Nittner (AGON) and John Harper (AGON, Blades In The Dark, Lady Blackbird, Lasers & Feelings).
If you're a fan of Squid Game, Survivor, Lost, Battle Royale, Control, The Hunger Games, corporate dystopia, or messed up Reality TV, you're going to enjoy Deathmatch Island.
This is a fast, easy read - also funny, legit funny, which is a surprise for a rulebook.
More board game with some RPG than TTRPG in my opinion - built to do one thing and do it well (and fast) - game seems super fun, very well written, happy to have it. Well designed art and theme. Clever even.
It really does a good job of conveying the feeling of Squid Game, Fortnite, PUBG, Battle Royale (of course) into a game that works even when the players are forced to murder each other, because you got to have a winner, right? That is until you hit New Game+ - excellent system for starting small (typical chicken dinner scenario) and moving into hideous conspiracy for the exposing.