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Programming A Game With Unity: A Beginner's Guide

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Are you a programmer interested in learning how to design video games? Here's where to get started: "Programming A Game With Unity: A Beginner's Guide", the latest guide from MakeUseOf.com. By author and game designer Andre Infante (http://www.petafl0p.com/), this guide shows you how to start exploring

Unity isn't click and play: the system assumes you can program in C# or Javascript. But it does make developing games a lot easier, thanks to its physics engine and a wide range of downloadable scripts.

A surprising feature of the Internet economy is the rise of indie videogames. Once the exclusive domain of thousand-man, multi-million dollar triple-A studios, a number of toolsets have been developed that bring modern game development resources into the hands of individuals or small, ad-hoc collections of programmers and designers. These indie game development teams have demonstrated an agility and risk-tolerance that, in many cases, allows them to push gameplay innovation faster than their big budget counterparts. A number of shockingly successful indie titles have premiered in recent years, including Minecraft, Limbo, and Super Meat Boy.

Unity is one of the tools that made this revolution possible, and this guide will help you get started with your own game.

This guide outlines
* The free and paid versions of Unity
* A brief introduction to the object-oriented paradigm Unity uses
* The basics of programming in Unity
* An example: scripting a simple, 3D version of Pong
* How to keep learning when you've finished the guide

36 pages, Kindle Edition

First published February 3, 2014

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