Experience a Fantasy LitRPG Adventure from the lead designer on Elder Scrolls Skyrim!
A new world. An empire out to get him. He must earn Glory to survive... then thrive. After an accident, Laran wakes up in a strange fantasy world governed by a System, with his only knowledge coming from his fiery tutorial assistant, Toot, a faerie who is more snarky than helpful.
Even worse, the Undying Empire is hunting him for reasons he doesn’t understand. That means hordes of undead soldiers, dark assassins lurking in every shadow, and worse.
The good news is that apparently he is considered a Glory Seeker here, meaning he's able augment almost anything he does by using points of Glory, a resource earned through actions in the world—heroic or villainous.
Focusing his build on Shadow Magic, Stealth, and Tinkering, Laran will make himself as impossible to catch as he is deadly. And an affinity for inventing contraptions brings him the attention of the Mechanist Guild.
The empire may be out to get him, but Laran vows to get them first. He'll learn fast, befriend worthy companions, and acquire the power necessary to destroy the lich emperor before it destroys him.
Don't miss the start of a crunchy, action-packed LitRPG Adventure by Bruce Nesmith, formerly a senior game designer for Bethesda Game Studios, a creative director for D&D, and the lead designer on Elder Scrolls Skyrim. Who better to tell this progression fantasy tale?!
All in all, I had fun with this book and I will be reading the next in the series. There seems to be a good balance between the "day to day" and larger story arcs (with one major exception).
I liked how the tinkering skills played a central role in the action and the MC's build (even though I am not all that interested in the actual technical details). I love a crafting element.
I liked a lot of the character interactions (with one major exception).
I liked that there are lots of skill perks--though it does border on too much of a good thing at times.
What didn't I like?
There's some sloppy editing here that bugged me. The "your" instead of "you're" error types are annoying, but they are minor in comparison to sentences that don't make sense. Many of the garbled passages look like editing ghosts--adverbs or something left behind when a sentence was changed? I could usually get it from context. It's still jars me out of the story.
Major gripes:
By now whenever any kind of dungeon fairy or systems sprite or whatever shows up I am braced for a bad time because odds are this character is going to be at best snarky and unhelpful for cheap laughs and at worst a "brat" character the harem loving crew seem to love. Happily for me, this character, Toot, is in the first category; however, every time she showed up it seemed to be an excuse to hammer in some creaky pop culture references or comedic bits that I didn't think were funny. (Related: I don't care if the author wrote every line in Elder Scrolls, the repeated references to the game were...not awesome).
But this is mostly a "me problem." It is very likely a lot of readers are going to either actively like that stuff or ignore it and move on.
It is more difficult to ignore the other thing Toot is caught up in. I really don't care what's going on with why the MC is inside whatever it is so it is beyond irritating to be given conflicting reports about it. It feels like both a cheat and a drag on the story. All it does is make me dislike their interactions even more than I thought possible and not trust the writer to offer an answer satisfactory enough to make up for the gotchas.
I'd say the gross mishandling of the litRPG portion of the book ruins it, but it's a very basic and bad book even if you look at it as a classic fantasy (or sci-fi) book.
The very repetitive ability descriptions on the constant level ups are unused filler and if you remove them this is a relatively short book.
The "AI" helper he constantly abuses to stop time, that appears in a different costume as if interrupted doing something bizarre, gets old fast.
The endless abilities and skills themselves are just a mess, the constant level ups are silly and don't work, and the combats wouldn't work for a game either. A werecreature a few levels above him can instantly cripple him but a monster 80 levels above him can't, rats that bite for a significant amount of damage are no problem even when there are a hundred of them etc.
Later a morality system gets added and that makes even less sense with it's constant pluses and minuses on things that have nothing to do with morality. It's an obviously abusable system that MC and inexplicably the only one that the MC doesn't game for his own advantage.
Overall a very repetitive and poorly thought out book with an unlikable MC, unworkable world and basic writing. There's a lot of unsatisfying combat, a lot of even less satisfying level-ups and in between a character that isn't believable or likeable.
The plot is a hommage to the game Skyrim, the back story seems moronic and unnecessary though.
I am no big fan of the main skills he chose. Being a sneaky tinkerer sounds absolutely underwhelming.
It is rather funny that Laran claims to be a pro in such games as he keeps acting like a total noob. As he has decided to pick no fighting skills and is on the run he at least should constantly train his sneaking skill and strive to learn more practical skills than his tinkering.. it is hilarious as well how wimpy he behaves when he kills something in the game. What did this alleged gaming pro in other games? Pick flowers?
Laran hit by a truck is Isekaied right into the thick of things. A world full of Beasts in this kill or be killed system. And was immediately told that this was a super secret government project to create super soldiers, but is it... and Laran jumped right into the fray. So grab the audiobook to enjoy this super fun Isekai adventure... although I'd never heard Johnny Heller before he was amazing...
Here's a couple of quotes that surprised and amused me:
“You and I make a good team, though.” “Fafhrd and the Gray Mouser,” she said. “Who?” “Old books of my mother’s that I read."
"Taking hold of the rope, Laran swung back toward them, yodeling a Tarzan yell."
Very standard. Which isn't to say it's not enjoyable. It was quite enjoyable for what it is. But the book doesn't veer out of any super-established litrpg / pixelpunk lines. It is what it is.
I will say the narrator was not good. The author had quite a few lines that needed some emotion. Like when the main character keeps calling on the tutorial fairy creature. These are indeed supposed to be funny situations. The narrator absolutely dead pans the interactions, which instantly deflates all humor in the scene.
An Isikei adventure with a sense of distinctly western centric humor. I enjoyed this and finished it in about 12 to 14 hours. I was unable to put it down.
Relatively a good story and I truly enjoyed the girl. But I got caught up in the small things. Experience, glory, stats, none of them mach most game/lit that I read so when it comes up I need to reset my brain to match what's here.
This was an interesting story about dying and then living somewhere else. I found it interesting that the guy learned about some stuff after others because his aide did not want to over burden him with information.
Going ok till about four and a half hours in when the author has a brain aneurysm and decides to fall back on the god vs the denial cliche rather than anything remotely creative.
Plus, he was given an OP Swiss Army girlfriend. She's good at everything! /sigh.
I finished it but it was rough. Idc about the MC, none of the side characters are likeable, and at times I just rolled my eyes. The world is ehh at best and the premise doesn’t build intrigue at all.