A maniacal vigilante with more strength, wisdom, and regret than he can scarcely keep to himself. A galaxy overrun by corrupt foot soldiers and out-of-touch technocrats. A couple of orphaned kids, adventurous in spirit, but eternally grieving how their future was turned to ash before their eyes.
The tale of SPACE GHOST: WITH ONLY GHOSTS TO COMFORT US is familiar. And in the world of fiction storytelling, familiarity frequently courts one of two things: the banal, or the rawest veil of truth. SPACE GHOST is comfortably nestled closer to the latter. That crazed vigilante? He's feared for a reason. He's ambitious for a reason. And he's worked solo, successfully, for years, for a reason. That seemingly lawless galaxy? It's full of corrupt corporate villains (Dr. Xander Ibal), irritable and violent police officers (Brak), fanatical prisoners heeding doomsday prophecies (Zorak), and mad physicists who lost their family, as well as their mind (Moltar). And those orphans? Jan and Jace Keplar are two adventuresome souls caught in the wrong place at the wrong time.
SPACE GHOST carries the narrative and visual aesthetic of a noir crimefighting book, wields the fantastical and dynamic breadth of gambles native to Golden Age sci-fi, and keeps close to its heart the practical and consequential storytelling tropes that ensures each of these stories churns forward. The result is a good and healthy mesh of old-school villains, traditional themes, and contemporary drama.
For example, readers eager to see Space Ghost pull no punches when trashing lizardmen or wringing the necks of escaped prisoners will get their full. Lau's art is amazing: dynamic posing, brutal shadow play, reliably original panel arrangement. This is an action book, a superhero book, and a sci-fi book, with few gaps in-between.
Similarly, readers eager for a friendly reminder of how or why old heroes take on young students will also get their fill. Jan and Jace are sharp, motivated, annoying, and have a super-intelligent pet monkey. These kids make mistakes and they get into trouble. But they also apologize for falling short and learn to grow up the hard way. For example, when Jace, the boy, is depressed over purportedly taking the life of a serial baddy, the whole crew must wrestle with the reality that fighting crime in space is truly merciless work not fit for a child.
The usual caveats apply. When journeying into the depths of space for such galaxy-endangering exploits, readers can expect characters to apply exquisitely simple solutions to counterbalance egregiously complex problems. And when mopey backstories threaten to overtake the primary narrative, readers can expect a murderous giant robot, a massive energy monster, or a hadron collider to get thrown into the mix. In short, these are the types of sci-fi stories for which big problems get bigger, until they don't. In the end, most problems can be solved with a blaster set to kill, a good punch to the face, or a clever bit of betrayal. All in the name of justice.