Terrors accrete to helpless Agents in five Delta Green scenarios.
Meridian
New Agents enter a world of unsuspected terrors, lifeless and deathless. Homeless, desperate youths gather at a secret church under an inexplicable light in the Missouri sky. Their salvation may show the Agents new meaning in madness.
A Victim of the Art
Horrific murders strike a quiet Long Island town where unseen powers give awful consequence to evils unspoken and barely conceived.
From the Dust
Infants have vanished in Brooklyn. Strange events echo by night at a construction site. The Agents must sift superstition and rumor from a horror that lingers across decades, across centuries.
Presence
A young woman vanishes in Alabama. She appears in the same instant in Vermont. A door of discovery opens to secrets more virulent than the most appalling proliferations of life.
Jack Frost
In the bitter Alabama winter of 1998, a cold snap and extraordinary floods wiped out a tiny town. Conspiracy theories still claim that the military held the town in quarantine. Some even say there was nothing natural about the death of Willis, Alabama. Your players can see for themselves. Operation Weatherwatcher brings them together as a sprawling team of expert researchers from the blackest reaches of government: the infamous MAJESTIC project at its staggering height as the twentieth century stumbled and died.
Federal Agencies: Air Force Office of Special Investigations
An in-depth report on a little-known agency that has had outsize impact on the world of Delta Green.
Dead Drops is a collection of previously published Delta Green scenarios, several of which I had already reviewed (my score for this book is based on the average scores of included scenarios). For me, the two highlight scenarios are From the Dust (a sand box-style investigation scenario of missing children with ties to Lovecraft’s Red Hook) and Jack Frost (a MAJESTIC- themed scenario investigating some strange weather phenomena in Alabama). In addition to the scenarios, there is a section on the Air Force’s Office of Special Investigations (OSI) that provides background and operational information and rules on creating OSI player characters.
How? Delta Green + spreadsheet revision to track what I've read.
(Some of these fall into a gray area: I have bought the books and have gotten the PDFs, but am still awaiting the physical copies.)
What? Dead Drops is a hardcover collection of fives softcover adventures (Meridian, A Victim of the Art, From the Dust, Presence, Jack Frost).
Yeah, so? Meridian involves two non-DG PCs looking into a weird church and finding a spore god, with a potential climax where you see what it offers. A Victim of the Art involves a teen not realizing he has a cursed artifact that kills people he doesn't like, and he's a teen, so that's a lot of people. From the Dust involves the PCs looking into the aftermath of the Lovecraft story, "The Horror at Red Hook"--lots of child disappearances and potential drop into another terrible world. Presence involves a mom trying to help a cancer-ridden child by (accidentally) turning them into a spider god that can infect people with psychic abilities. Jack Frost involves you playing the bad guys, looking into some weird weather.
I should say: I am really skimming these. Honestly, I just kinda like reading the setups, which are depressing, and the climaxes, which are also mostly depressing. How does anyone play this game long term?
As for the adventures, I've said before: "Victim of the Art" is a perfect X-Files episode; the return to Lovecraft in "From the Dust" is fine, but maybe underwhelming. "Presence" and "Meridian" have a similar low-stakes vibe, with just one very local monster.