No Time to Scream contains three short-play scenarios for Call of Cthulhu.
Each scenario is perfect for a single evening of mystery and horror, and are designed to be played in around two hours. Each scenario includes four pre-generated investigators, along with full-color maps and handouts.
The Clock is Ticking The three scenarios share a common theme—the investigators are up against the clock. Guidance for the keeper is provided to keep the action flowing and emphasis the uncaringness of the Mythos. There is also help for adding more investigators for larger group play.
A Lonely Thread Something is wrong with Professor Thomas. Unfortunately, you didn’t know that when you arrived at his charming woodland cabin. Can you act in time to save your friend? Or will a horrific secret devour all?
Bits & Pieces A doctor’s body lies next to an autopsy table, and the corpse he was examining has vanished! The only clue is a set of bloody footprints. A devilish game of hide and seek ensues—with gory consequences
Aurora Blue A band of U.S. Treasury agents raid an illegal whiskey distillery hidden in Alaska’s Chugach Mountains. The sun is setting… and that’s when the really bad things come out to play.
No Time to Scream by B. W. Holland, Bridgett Jeffries, and C. L. Werner is a modest book of callnof Cthulhu scenarios…useful as one shots but that could easily be developed into something larger (or even tie into an ongoing campaign)…
All three have decent maps, a quarter of investigators to use as stand ins for the players, and odd mystery to what’s going on.
The first is set in Arkham in the 1920s…and involves a visit to a remote cabin, an academic friend acting weirdly, and something unusual in the basement.
The second, also in Arkham in the 20s, has a group checking in on a medical friend only to be drawn into an anatomical mystery at the local morgue…
The last is lost creative as it’s set in Alaska during prohibition in 1932. Wi investigators made up of minorities and women, it might require a little careful handling…but it involves possible illegal moonshiners in the territory…but since it’s call of cthulhu you know there’s more to it…