A three headed dog, a vicious flower bud and a walking house. They swirl around the top of fourteen year old Ambril's old puzzle box and bedevil her in life.
Just what do they have to do with the mystery of her father’s death? Ambril struggles to answer that question when she moves back to the town she was born in but doesn’t remember and accidentally uncovers secrets about her father which threaten to destroy her entire family.
In this, the first book of Ambril’s Tale, Ambril makes friends with some of the locals as she tangles with ornery garden gnomes, angry bicycles and a magical garden that she comes around to calling home. All this while she struggles to learn how to use the magic that will become her destiny.
Ambril’s life changes forever when during their move to Trelawnyd, she gets whacked on the head by a decorated stick. She soon finds out that it is one heck of a monster magnet. It seems to want to help her make sense of the strange, magical things that go on in her surroundings...that is most of the time.
Ambril is an old hand at moving, she thought she’d seen everything. But she becomes painfully aware that Trelawnyd isn’t the sweet little country town she was expecting. Bullies rule Main street as well as the playground. Magic is a dirty word, despite the fact that most Trelawnyd residents are chock full of it. It confuses and saddens her.
Fortunately she finds a few who are not afraid of magic. Together they begin to unlock the mysteries of the ancient village they live in including the mystery surrounding her father’s death.
Wendy writes and illustrates. When she set out to tell Ambril’s Tale, she decided to write a world, not a story. She considers The Return of the Dullaith as just the curly tip of the fairy boot. Wendy lives near San Francisco with her family, dog and cat.