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Graphics and Sound Programming Techniques for the Mac

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Unlike references for graphic designers and multimedia authors, this book covers the things a programmer needs to know about Macintosh graphics, animation, and sound. All the bells and whistles, all the morphing and animation tricks are covered--from a programmer's point of view. Includes numerous examples with reusable code. Covers QuickTime 2.0, QuickDraw GX, Sound Manager and Speech Manager.

447 pages, Paperback

First published November 1, 1995

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