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Game Engine Basics: Networking and Multiplayer

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In the heart of every thrilling online game, where players from across the globe come together to compete, collaborate, and conquer, lies a complex web of invisible connections. This intricate flow of data and code, orchestrated with precision and creativity, is the essence of networking and multiplayer in game engine theory.

Imagine the exhilaration of crafting virtual worlds where friends can join forces to battle epic foes or where rivals can test their skills in arenas of your own making. This book takes you on an enlightening journey through the fundamentals of networking in games, demystifying the magic that powers seamless multiplayer experiences.

From the initial spark of an idea to the planning of code, you'll delve into the core principles that underpin networked interactions in games. Discover the art of synchronizing actions across continents, ensuring that every move, shot, and spell cast feels instantaneous. Uncover the secrets of latency management, data compression, and server architecture that keep your worlds running smoothly, even when the action heats up.

This introduction isn't just about theory—it's a gateway to bringing your own multiplayer visions to life. Whether you're a budding game developer eager to understand the building blocks of online play or a seasoned coder looking to refine your skills, this book is your guide to mastering the technology that turns solitary play into a shared adventure.

Join us on this journey into the heart of game networking, and unlock the potential to create immersive, dynamic, and engaging multiplayer experiences. Your players are waiting.

203 pages, Paperback

Published July 19, 2024

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