Edwin Charles Tubb was a writer of science fiction, fantasy and western novels. He published over 140 novels and 230 short stories and novellas, and is best known for The Dumarest Saga (US collective title: Dumarest of Terra) an epic science-fiction saga set in the far future.
Much of Tubb's work has been written under pseudonyms including Gregory Kern, Carl Maddox, Alan Guthrie, Eric Storm and George Holt. He has used 58 pen names over five decades of writing although some of these were publishers' house names also used by other writers: Volsted Gridban (along with John Russell Fearn), Gill Hunt (with John Brunner and Dennis Hughes), King Lang (with George Hay and John W Jennison), Roy Sheldon (with H. J. Campbell) and Brian Shaw. Tubb's Charles Grey alias was solely his own and acquired a big following in the early 1950s.
An avid reader of pulp science-fiction and fantasy in his youth, Tubb found that he had a particular talent as a writer of stories in that genre when his short story 'No Short Cuts' was published in New Worlds magazine in 1951. He opted for a full-time career as a writer and soon became renowned for the speed and diversity of his output.
Tubb contributed to many of the science fiction magazines of the 1950s including Futuristic Science Stories, Science Fantasy, Nebula and Galaxy Science Fiction. He contributed heavily to Authentic Science Fiction editing the magazine for nearly two years, from February 1956 until it folded in October 1957. During this time, he found it so difficult to find good writers to contribute to the magazine, that he often wrote most of the stories himself under a variety of pseudonyms: one issue of Authentic was written entirely by Tubb, including the letters column.
His main work in the science fiction genre, the Dumarest series, appeared from 1967 to 1985, with two final volumes in 1997 and 2008. His second major series, the Cap Kennedy series, was written from 1973 to 1983.
In recent years Tubb updated many of his 1950s science fiction novels for 21st century readers.
Tubb was one of the co-founders of the British Science Fiction Association.
This was solid, and the setting clearly inspired by Dune. The treacherous desert world and some of Dumarest's battles with the native beasties were particularly compelling.
At the outset, quite unintentionally, Dumarest finds himself on Harge, a harsh desert world with large burrowing snake like monstrosities, deadly sandstorms and immensely valuable natural "treasures" (left behind by said monstrosities) available for those willing to risk life and limb outside the protection of the walled city. The world is similar to many others Dumarest has encountered, an oligarchy ruled by a small group of industrial elite known as the Cinque, with the majority of the populace trapped in an endless cycle of indentured servitude.
The bulk of the narrative follows Dumarest on a quest through this perilous landscape in search of enough of a stake to get him away from this godforsaken place. Little is dedicated to the usual recurring series plot pieces, i.e. developing his usual romantic entanglement, a brief arena battle, and some intrigue with a cyber who is close on his heels as always. Nor does the world apparently hold much in the way of useful clues in his ongoing quest to find his way back to Earth. As happens only rarely, Earl seems to fully realize the extent that luck plays in keeping him alive.
Ours is not to reason why, ours is but to do and die. but it is not duty to empire that fuels Earl Dumarest, shuttling him from planet to planet as he searches for Earth. it is nostalgia. and such a strange nostalgia! for a place he barely recalls, no doubt barren and impoverished, a place he once fled from. why does the longing for return so control him, forcing him to leave welcoming places and loving companions behind? (besides the author's need to write a 31-volume series, of course.) in Web of Sand, Earl muses that this quest is the entirety of his identity. without it, he would be nothing. it is his religion, his ultimate goal, his entire reason for being.
In the valley of Death rode Earl of Dumarest. the valley this time is the world Harque, desert planet of sand storms and giant armored reptiles, an oligarchy and a kleptocracy and a plutocracy, all at once. a typically dire planet in this universe of dire humans and their excruciatingly finite ambitions. stasis is what this planet's rulers have achieved and what they plan to keep. fortunately for Earl, his time in this place will only last 156 pages (the length of this book).
Web of Sand includes an especially compelling scene: while listening to a "singing jewel" whose dirge transports its listeners to a place of despair, a jealous singer responds with her own terrible song, her vibrating notes shattering glass and rupturing eardrums, destroying the jewel, killing its owner. you don't hear those kinds of songs every day!
Web of Sand was the twentieth novel in Tubb's Dumarest saga. It has many of the elements that are common in the series (a tedious space voyage, a beautiful woman or two in distress, a fight in the arena, the threat of the Cyclan closing in, etc.), yet none of them dominate the narrative, and neither does Earl's search for lost Terra take over the story. Earl leads his team in a dangerous search for the jewels produced by the native worm-monsters (clearly influenced by Dune), and we follow the fate of that expedition for the majority of the novel. Concurrently, the major rich bad guy torments the poor lady, and you can't wait for him to get his comeuppance. It's an interesting change of focus, and much of Earl's backstory is only mentioned in passing rather than being summarized. Tubb's writing is very descriptive, though when new scenes open it takes a paragraph or two for the reader to become re-oriented. The cover of the first edition from DAW is by Don Maitz and also seems a little off kilter; the neck seems to come out of the head in two sections, one coiled underneath and the one on top leading back into the cave mouth.
For a start, if you are thinking about reading this book, do not believe the goodreads blurb, they got a few things wrong: "There was one way to gather the cost of escape. The was through the singing jewels.
The singing jewels could be found in the burrows of the most vicious monsters on that world of sand dunes. Find a good one and it would pay your passage out." No, no no, they are mixing up two different story-lines.
And this is one of the Dumarest saga that actually does have a number of story-lines. In one there is indeed a singing jewel, in another totally separate is Dumarest's need to escape the planet, which leads him to risking a chancy trip out to the desert to collect valuable trannek, they are not jewels and they do not sing.
The planet is designed along the lines of a small elite who keep the population under rigid control through debt, the boundary of their world is set by the sand storms which restrict the areas people can live and the social structure is on a theme that Tubb used a lot.
I really enjoyed this one, I felt that the number of plots worked well together and there was a larger cast of characters than in some books. The Cyclan make a very brief appearance but are not a dominant feature, nor are they a major plot element. All the expected Dumarest features are there, there is arena fighting a beautiful woman, a space voyage and a hazardous trip into the wilderness. All thoroughly enjoyable within its format and I thoroughly enjoyed it.
In which Dumarest travels to Arrakis and fights sandworms to get enough spice to pay off the debts of those who help him survive. I'm sorry, I mean "travels to Harge and fights sannaks to get enough tranneks".
Sure, the inspiration for this volume is clear and, once again, Dumarest out-experts (and out-survives) the local expert, but that doesn't stop me enjoying it.
Slow to start but once it gets going, you feel like you are out there with the group and you feel the danger and claustrophobia of being deep under the desert in tunnels trying to avoid the giant worms.