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Ravenloft #24
Dungeons & Dragons Ravenloft: Heir of Strahd
Journey to the Domains of Dread and face the fearsome Count Strahd von Zarovich in this upcoming official Dungeons & Dragons novel!
A group of adventurers must fight their way through a dark and twisted realm known as the Domains of Dread, where powerful darklords rule over worlds filled with supernatural horrors.
A group of adventurers must fight their way through a dark and twisted realm known as the Domains of Dread, where powerful darklords rule over worlds filled with supernatural horrors.
336 pages, Hardcover
Published May 13, 2025
About the author
Delilah S. Dawson
196 books3,108 followersDelilah S. Dawson is the New York Times-bestselling author of Star Wars: Phasma, Black Spire: Galaxy's Edge, and The Perfect Weapon. With Kevin Hearne, she writes the Tales of Pell. As Lila Bowen, she writes the Shadow series, beginning with Wake of Vultures. Her other books include the Blud series, the Hit series, and Servants of the Storm.
She's written comics in the worlds of Marvel Action: Spider-Man, Lore's Wellington, Star Wars Adventures, Star Wars Forces of Destiny, The X-Files Case Files, Adventure Time, Rick and Morty, and her creator-owned comics include Star Pig, Ladycastle, and Sparrowhawk.
Find out more at www.whimsydark.com.
She's written comics in the worlds of Marvel Action: Spider-Man, Lore's Wellington, Star Wars Adventures, Star Wars Forces of Destiny, The X-Files Case Files, Adventure Time, Rick and Morty, and her creator-owned comics include Star Pig, Ladycastle, and Sparrowhawk.
Find out more at www.whimsydark.com.
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Displaying 1 - 30 of 203 reviews
May 26, 2025
If I've learned one thing from this, it's that the newer D&D novels are definitely not for me to say the least. But who are they for?
These books are aimed at a younger (teenage, not little children) audience, but there's a huge tonal mismatch where they want to be fun and lighthearted while also having these weirdly gruesome details that would've better fit in a more serious story.
The whole "this is purely for marketing rather than telling a good story" part doesn't jive with me either. What I mean is that this book—and I assume the other recent D&D novels—are trying to say to the reader, "Hey, doesn't this sound like a fun adventure? This could be you!" rather than tell a cohesive story about any of the worlds or the people who live in them.
Ravenloft, as it is portrayed, is set dressing, and I really only think this book was written because Strahd is a very well-known and saleable character. It shoves in a bunch of adventurers from ONLY Faerûn 'cause it has such places as Silverymoon, Waterdeep, and Baldur's Gate—you've heard of that one, right?? I'd maybe have given more slack if the book had taken advantage of the Domains of Dread's pocket dimension-ness and made a character or two from another setting, like Eberron or Dragonlance. Or Greyhawk, which is now the main D&D setting! I know it would never happen though because who tf knows what an Oerth is? Guess you'd better read our new modules, coming soon! :)
Look, I know that WOTC isn't terribly interested in building out their worlds or funding novels anymore because that shit doesn't help Hasbro make eighty gorillion dollars per nanosecond. But I'd like to know how many people actually convert to D&D customers after reading something like this. I'm huge into D&D lore and love it to bits, but if I weren't already in the draghole, this would not make me interested in playing it. It might even turn me away under the assumption that all the writing is this messy and incohesive.
If you want to produce adventure-focused books, fine.
If you want to write books for younger audiences, sure.
If you want to bring in new audiences, great.
But shoehorning in known names while ignoring every fantastical world (including Ravenloft itself) that writers have crafted for decades is sad. Worst of all, forcing an overload of characters into a story—a modern module, mind you—while skipping any nuance or interest in what D&D or fantasy as a genre has to offer is counterproductive. This book was written in such a way that you could tell the author had to check boxes at the story's expense.
I don't think D&D novels are going to be taken seriously again before WOTC shrivels up and dies, but at least make a little effort.
These books are aimed at a younger (teenage, not little children) audience, but there's a huge tonal mismatch where they want to be fun and lighthearted while also having these weirdly gruesome details that would've better fit in a more serious story.
The whole "this is purely for marketing rather than telling a good story" part doesn't jive with me either. What I mean is that this book—and I assume the other recent D&D novels—are trying to say to the reader, "Hey, doesn't this sound like a fun adventure? This could be you!" rather than tell a cohesive story about any of the worlds or the people who live in them.
Ravenloft, as it is portrayed, is set dressing, and I really only think this book was written because Strahd is a very well-known and saleable character. It shoves in a bunch of adventurers from ONLY Faerûn 'cause it has such places as Silverymoon, Waterdeep, and Baldur's Gate—you've heard of that one, right?? I'd maybe have given more slack if the book had taken advantage of the Domains of Dread's pocket dimension-ness and made a character or two from another setting, like Eberron or Dragonlance. Or Greyhawk, which is now the main D&D setting! I know it would never happen though because who tf knows what an Oerth is? Guess you'd better read our new modules, coming soon! :)
Look, I know that WOTC isn't terribly interested in building out their worlds or funding novels anymore because that shit doesn't help Hasbro make eighty gorillion dollars per nanosecond. But I'd like to know how many people actually convert to D&D customers after reading something like this. I'm huge into D&D lore and love it to bits, but if I weren't already in the draghole, this would not make me interested in playing it. It might even turn me away under the assumption that all the writing is this messy and incohesive.
If you want to produce adventure-focused books, fine.
If you want to write books for younger audiences, sure.
If you want to bring in new audiences, great.
But shoehorning in known names while ignoring every fantastical world (including Ravenloft itself) that writers have crafted for decades is sad. Worst of all, forcing an overload of characters into a story—a modern module, mind you—while skipping any nuance or interest in what D&D or fantasy as a genre has to offer is counterproductive. This book was written in such a way that you could tell the author had to check boxes at the story's expense.
I don't think D&D novels are going to be taken seriously again before WOTC shrivels up and dies, but at least make a little effort.
June 30, 2025
A delightful throwback to the heyday of TSR’s D&D novels, balanced by a decidedly modern sensibility. Good fun for the whole party, with a curveball twist at the end.
September 14, 2026
What a welcome return to worlds of Dungeons and Dragons and to Ravenloft hopefully they will continue on with this series.
Five disparate individuals wake up in an unknown land and immediately thrown into danger, after neutralizing said threat, we are introduced to each one needless to say they are confused and upset about the situation we are then introduced to Strahd the defacto ruler of the land of Barovia which where they have been brought to from all over the lands of the Forgotten Realms, unfortunately for them they have been brought here to be Strahds amusement more or less and they need to band together to find a way out and to survive.
You can tell the author just isn't writing this just for a paycheck but takes it as seriously as her stand-alone works and is also a fan as it is full of references and Easter Eggs to the Forgotten Realms and Ravenloft.
I enjoyed this will be reading some of the authors other works.
3 1/2 stars
Five disparate individuals wake up in an unknown land and immediately thrown into danger, after neutralizing said threat, we are introduced to each one needless to say they are confused and upset about the situation we are then introduced to Strahd the defacto ruler of the land of Barovia which where they have been brought to from all over the lands of the Forgotten Realms, unfortunately for them they have been brought here to be Strahds amusement more or less and they need to band together to find a way out and to survive.
You can tell the author just isn't writing this just for a paycheck but takes it as seriously as her stand-alone works and is also a fan as it is full of references and Easter Eggs to the Forgotten Realms and Ravenloft.
I enjoyed this will be reading some of the authors other works.
3 1/2 stars
May 31, 2025
Great fun! More thoughts to follow, mayhaps.

Thank you for your patience, my Dark Liege...
This is a novel that feels like a hybrid of the classic Ravenloft line and an episode of the Dungeons & Dragons cartoon, which is not a bad thing but certainly...unexpected.
We get a party of misfits from the Forgotten Realms transported into the misty madness of Barovia to bond over shared danger and character-building realizations and confessions, each chapter told from one of their rotating POVs. The Big Bad, as it were, is indeed the titular Strahd, basically D&D's version of Dracula, this time he's searching for the soul of his beloved Tetyana and thinks he's found it in one of Our Heroes. Creepy times in Castle Ravenloft and other Gothically Horrible locales ensue, told with Dawson's trademark wit, heart, and ferocity.

Run toward the danger, my childe!
Bottom line: this book won't change your life but it will provide and entertaining entrée to the overlapping worlds D&D worlds of mainstream High Fantasy and gothic horror, so go for it...if you dare!

Thank you for your patience, my Dark Liege...
This is a novel that feels like a hybrid of the classic Ravenloft line and an episode of the Dungeons & Dragons cartoon, which is not a bad thing but certainly...unexpected.
We get a party of misfits from the Forgotten Realms transported into the misty madness of Barovia to bond over shared danger and character-building realizations and confessions, each chapter told from one of their rotating POVs. The Big Bad, as it were, is indeed the titular Strahd, basically D&D's version of Dracula, this time he's searching for the soul of his beloved Tetyana and thinks he's found it in one of Our Heroes. Creepy times in Castle Ravenloft and other Gothically Horrible locales ensue, told with Dawson's trademark wit, heart, and ferocity.

Run toward the danger, my childe!
Bottom line: this book won't change your life but it will provide and entertaining entrée to the overlapping worlds D&D worlds of mainstream High Fantasy and gothic horror, so go for it...if you dare!
February 27, 2025
I like to thank the publisher and NetGalley for allowing me to read this one.
I play D&D. The last big campaign I took place in was the Curse of Strahd campaign. While it has different paths / outcomes, the story remains the same: Strahd has set his eyes on someone from your company as the reincarnation of his love, Tatanya. He then is going to turn her into a vampire while you and your co fight to keep that person (or a person that is NPC) from becoming Tatayna 2.0.
SO, for newbies who have NO IDEA how or what Strahd is, eh, you will enjoy this. For people who do? You won't really gel with it.
The book has surface characters with no actual depth. They enter the book as one does when ending up in Ravenloft, through the mists. The mists and their unseen gods have a way of forcing things in a certain direction. While that is established at the beginning when we meet the characters, it's abandoned somewhat as the story progresses. I can't tell what age the audience is for this? Kids? Teens? I'm going to settle for teens. I wish this book was more adult, and it didn't adhere so strongly to a campaign step-by-step D&D MADLIBS. I've read Dragonlance and sadly, this book is not written like that. In that you can tell when an author is writing a story based on character, plot. Here, it's, 'wait, make sure every character can't do anything without a plausible fail or pass die roll'. Why would write a story like that?
Strahd himself is true to form, and perhaps the strongest and best thing about it. Again, since these are only surface level characters, he kind of walks all over them and his motivations seem a little ... confusing? The worst example is
I want to see more D&D books written, I truly do, and with Strahd I *really thought* this was going to be a banger given the author's previous genres. But I want to see a story written for story sake, not checking off some invisible D&D players attack / navigation checklist.
I play D&D. The last big campaign I took place in was the Curse of Strahd campaign. While it has different paths / outcomes, the story remains the same: Strahd has set his eyes on someone from your company as the reincarnation of his love, Tatanya. He then is going to turn her into a vampire while you and your co fight to keep that person (or a person that is NPC) from becoming Tatayna 2.0.
SO, for newbies who have NO IDEA how or what Strahd is, eh, you will enjoy this. For people who do? You won't really gel with it.
The book has surface characters with no actual depth. They enter the book as one does when ending up in Ravenloft, through the mists. The mists and their unseen gods have a way of forcing things in a certain direction. While that is established at the beginning when we meet the characters, it's abandoned somewhat as the story progresses. I can't tell what age the audience is for this? Kids? Teens? I'm going to settle for teens. I wish this book was more adult, and it didn't adhere so strongly to a campaign step-by-step D&D MADLIBS. I've read Dragonlance and sadly, this book is not written like that. In that you can tell when an author is writing a story based on character, plot. Here, it's, 'wait, make sure every character can't do anything without a plausible fail or pass die roll'. Why would write a story like that?
Strahd himself is true to form, and perhaps the strongest and best thing about it. Again, since these are only surface level characters, he kind of walks all over them and his motivations seem a little ... confusing? The worst example is
I want to see more D&D books written, I truly do, and with Strahd I *really thought* this was going to be a banger given the author's previous genres. But I want to see a story written for story sake, not checking off some invisible D&D players attack / navigation checklist.
May 15, 2025
I liked this, and it was fun to once again immerse myself in a fantasy world that I read about so much as a teenager. However, the descriptions were often odd and had me scratching my head. I won’t quote anything, but I guarantee you’ll know what I’m talking about when you come across an example of this. Also, this book was probably about a hundred pages too long, and it should’ve ended far before it finally did.
That ending though! I really did not expect that, and it’s perfect. I would read about these characters again.
Thank you to NetGalley and Random House Worlds for the eARC in exchange for my honest feedback.
3.5, rounded up to 4.
That ending though! I really did not expect that, and it’s perfect. I would read about these characters again.
Thank you to NetGalley and Random House Worlds for the eARC in exchange for my honest feedback.
3.5, rounded up to 4.
May 18, 2025
Where to start?
The first half of this book is fantastic. 4 stars, maybe even 5 at some points for really accomplishing its mission.
The descriptions are visceral. Dawson's understanding of Barovia and Strahd are exemplary and damn near perfect. the characters are indeed a bit shallow but for a shorter DnD novel, thats fine. it made them easy to follow and seperate from one another. She was nailing it for so so long.
Then it turns on a dime and becomes a 2 or even a 1 star latter half. Instead of pulling from the vast list of fascinating places and people from Strahd lore, we LEAVE THE UNESCAPABLE DOMAIN to go to ANOTHER UNESCAPABLE DOMAIN. and it completely takes the wind out of our sails as we follow 2 stories here.
1 - the adventurers who leave Barovia for a side quest that could have and should have been accomplished by characters in Barovia that any Strahd player or fan would know. the story and characters we meet here are so uninteresting that I basically skimmed the pages to make sure I didn't miss any major character beats and didn't care about much else.
2 - one of the characters, arguably the favotite, staying behind with strahd and rapidly turning completely unlikeable. I definitely was more interested in these chapters because Strahd was still in them (and again. the writing of the strahd character here is absolutely perfect. until towards the end anyway). the worst part here is the voice of a Strahd mainstay character acting entirely out of character the whole time. sure one could say "well maybe its been so long since the written adventure that she's act this way now". absolutely not. it just feels like a bastardization of a character who would never ever do these things.
then the other characters get back and DnD things happen and "the day is saved... or is it" false ending arrives. Woopy.
then the real ending happens and it seems written purely for shock value and as a middle finger to the readers and is just plain uninteresting.
all in all, for half the book I would have told someone I never wanted this to end. and then in the length of a few page turns I was just trying to get it over with.
there were SO MANY amazing potential ideas and characters here but its like Dawson ready the first chapter of the Curse of Strahd DM book and said "yeah, thats enough. I'll make up the rest". and while she absolutely nailed the thungs that make barovia great, she really whiffed everything else.
theres an alternate universe where she writes a whole Barovia saga that visits Vallaki, The Village of Barovia, explores the vineyard and the wereravens...
I wish I lived in that universe.
The first half of this book is fantastic. 4 stars, maybe even 5 at some points for really accomplishing its mission.
The descriptions are visceral. Dawson's understanding of Barovia and Strahd are exemplary and damn near perfect. the characters are indeed a bit shallow but for a shorter DnD novel, thats fine. it made them easy to follow and seperate from one another. She was nailing it for so so long.
Then it turns on a dime and becomes a 2 or even a 1 star latter half. Instead of pulling from the vast list of fascinating places and people from Strahd lore, we LEAVE THE UNESCAPABLE DOMAIN to go to ANOTHER UNESCAPABLE DOMAIN. and it completely takes the wind out of our sails as we follow 2 stories here.
1 - the adventurers who leave Barovia for a side quest that could have and should have been accomplished by characters in Barovia that any Strahd player or fan would know. the story and characters we meet here are so uninteresting that I basically skimmed the pages to make sure I didn't miss any major character beats and didn't care about much else.
2 - one of the characters, arguably the favotite, staying behind with strahd and rapidly turning completely unlikeable. I definitely was more interested in these chapters because Strahd was still in them (and again. the writing of the strahd character here is absolutely perfect. until towards the end anyway). the worst part here is the voice of a Strahd mainstay character acting entirely out of character the whole time. sure one could say "well maybe its been so long since the written adventure that she's act this way now". absolutely not. it just feels like a bastardization of a character who would never ever do these things.
then the other characters get back and DnD things happen and "the day is saved... or is it" false ending arrives. Woopy.
then the real ending happens and it seems written purely for shock value and as a middle finger to the readers and is just plain uninteresting.
all in all, for half the book I would have told someone I never wanted this to end. and then in the length of a few page turns I was just trying to get it over with.
there were SO MANY amazing potential ideas and characters here but its like Dawson ready the first chapter of the Curse of Strahd DM book and said "yeah, thats enough. I'll make up the rest". and while she absolutely nailed the thungs that make barovia great, she really whiffed everything else.
theres an alternate universe where she writes a whole Barovia saga that visits Vallaki, The Village of Barovia, explores the vineyard and the wereravens...
I wish I lived in that universe.
May 28, 2025
As someone who cut their fantasy teeth on the original Dragonlance novels, and who fell in love with the whole Ravenloft setting back in the 80s, I was excited about Delilah S. Dawson drawing us through the mists again for another encounter with the legendary Darklord, Strahd von Zarovich.
The first half of Ravenloft: Heir of Strahd was everything I could have hoped for. Dawson does a fantastic job of setting the scene, creating the atmosphere, and grounding us in Barovia. The characters are a fun group of adventurers, a mad assortment of strangers from other D&D realms who must band together against zombies, wolves, and more. There's action, violence, banter, and even some moments of genuine heroism. I was interested in this party, excited to get to know them and learn their backstories, and curious about how their encounter with Strahd would challenge and change them.
As for Strahd, he was played a bit too thin for my tastes, evil and cruel from the get-go, with none of the seduction into darkness that I remember from the original stories. For all that, I did like his brand of evil, and enjoyed the way he played on the fears and dreams of the party, but then he disappears for half the book and my interest waned without him.
The second half of the book, I'm afraid to say, was a bitter disappointment. The party is split up, with a side quest outside of Barovia that really added nothing to the story, and what little we do see of Strahd is tied to character changes that don't ring true. To make matters worse, when the story finally brings us back to where it all started, we're dropped into the middle of the climax, with most of the epic-final-battle-against-the-villain already over. Seriously? How was that a creative decision that slipped past editorial?
Ravenloft: Heir of Strahd had potential, but then it abandons what's working to pad the page count, only to come back and abbreviate the battle where additional page count was needed.
https://sallybend.wordpress.com/2025/...
The first half of Ravenloft: Heir of Strahd was everything I could have hoped for. Dawson does a fantastic job of setting the scene, creating the atmosphere, and grounding us in Barovia. The characters are a fun group of adventurers, a mad assortment of strangers from other D&D realms who must band together against zombies, wolves, and more. There's action, violence, banter, and even some moments of genuine heroism. I was interested in this party, excited to get to know them and learn their backstories, and curious about how their encounter with Strahd would challenge and change them.
As for Strahd, he was played a bit too thin for my tastes, evil and cruel from the get-go, with none of the seduction into darkness that I remember from the original stories. For all that, I did like his brand of evil, and enjoyed the way he played on the fears and dreams of the party, but then he disappears for half the book and my interest waned without him.
The second half of the book, I'm afraid to say, was a bitter disappointment. The party is split up, with a side quest outside of Barovia that really added nothing to the story, and what little we do see of Strahd is tied to character changes that don't ring true. To make matters worse, when the story finally brings us back to where it all started, we're dropped into the middle of the climax, with most of the epic-final-battle-against-the-villain already over. Seriously? How was that a creative decision that slipped past editorial?
Ravenloft: Heir of Strahd had potential, but then it abandons what's working to pad the page count, only to come back and abbreviate the battle where additional page count was needed.
https://sallybend.wordpress.com/2025/...
May 25, 2025
The story is uninteresting and characters are unlikeable. Its greatest sins are committed when trying to incorporate the game and established lore, by making choices that aren't novel or that enhance the story. It doesn't read as fan service, so I'm not sure who this book is for.
The narrator did a fine job. (I'm torn between bemusement and cringing at the choice to give the drow a drawl.)
Skip if you're a fan of gothic horror, D&D, or the setting of Barovia. If you just NEED to read a book that's D&D inspired....Put* this on while you do the dishes.
*Edited to correct typos.*
The narrator did a fine job. (I'm torn between bemusement and cringing at the choice to give the drow a drawl.)
Skip if you're a fan of gothic horror, D&D, or the setting of Barovia. If you just NEED to read a book that's D&D inspired....Put* this on while you do the dishes.
*Edited to correct typos.*
September 20, 2025
Couldn’t even get through the first 6 chapters it’s written so poorly. Reads like DnD fanfic slop
March 26, 2025
I've never played D&D, but I've always been fascinated by it. As soon as I saw this book, I grabbed it without hesitation...and it turned out to be an excellent decision.
This was a fast paced, well plotted story with a diverse cast of characters, each compelling in their own way, flaws and strengths alike. From the very first page, I was completely hooked, drawn into their journey with no chance of escape. I tried to predict the outcome at every turn, but time and again, the author outmaneuvered me. Simply put, I had no idea what was coming next, and I loved every second of it.

The action was relentless, more vivid than any game I could imagine playing or any fantasy film I’ve seen. The world felt so real that I could almost taste the air, smell the surroundings, and even feel the impact of battle as if I were right there beside the characters. Every moment was a thrill, and I couldn’t wait to see what lay ahead each time I turned the page.
This book was a total win for me, and I highly recommend it to anyone who enjoys immersive, richly woven fantasy stories.
Multi POV
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This was a fast paced, well plotted story with a diverse cast of characters, each compelling in their own way, flaws and strengths alike. From the very first page, I was completely hooked, drawn into their journey with no chance of escape. I tried to predict the outcome at every turn, but time and again, the author outmaneuvered me. Simply put, I had no idea what was coming next, and I loved every second of it.

The action was relentless, more vivid than any game I could imagine playing or any fantasy film I’ve seen. The world felt so real that I could almost taste the air, smell the surroundings, and even feel the impact of battle as if I were right there beside the characters. Every moment was a thrill, and I couldn’t wait to see what lay ahead each time I turned the page.
This book was a total win for me, and I highly recommend it to anyone who enjoys immersive, richly woven fantasy stories.
Multi POV
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May 13, 2025
Thank you to NetGalley for early access to this review!
As someone who is currently playing a Curse of Strahd campaign as of this review, I felt more than the right audience for this book. I've been adventuring in Barovia for over a year now and I know Strahd and his usual games as well as the next person. I thought I would really enjoy this book! But....I did not.
Spoilers ahead for Curse of Strahd and this book ahead!
Firstly, this book does a pretty good job at showing off the kind of monster Strahd is right off the bat. In his scenes where he confronts the characters individually, the silent threats and power plays were all very familiar. Since Strahd is one of the biggest facets of a Curse of Strahd campaign, it's important that he comes off as dangerous which he did beautifully. (In fact, it's because of this that I have gripes about it)
I also appreciated all the small references to other areas of Dungeons and Dragons canon, from Waterdeep, to the Kenkus, to the lore of the Mists! I think for anyone who has played DND for a long time would greatly appreciate those small callbacks and references.
My largest gripe from the book is the cause of why I picked it up in the first place: The actual Curse of Strahd campaign. As I mentioned earlier, I am actively involved with the campaign. My dear friend is currently DMing it and tells me far too many secrets about the lore than I should know. While I am not a DM, I would like to say I know much about the lore, world building, and intricacies that are needed for a Ravenloft novel after a year of adventuring in Barovia and dealing with Strand's BS.
The campaign book from which many a sleep-deprived DM take their inspo is chock full of rich lore, world building, and fascinating characters across the valley. There's Vallaki and it's 'there-is-no-war-in-ba-sing-se' approach to Strahd, there's the Martikovs, there's the culture of the Barovian village, the dream pastries and the hags, Then in Ravenloft, we have countless maids, servants, and of course the consorts: Escher, Ludmilla, Anastrasya, and Volenta. And that's all I've encountered so far! We have yet to reach the Amber Temple, the other cities in the valley, and many other NPCs.
Curse of Strahd isn't just about Strahd, but how Strahd's presence has twisted people out of the original shape to suit his agenda. The darkness of human kind. And the alluring seduction of evil.
But this novel contains none of this!
While I will applaud the author for writing characters that are intriguing, interesting, and that you grow to care for, this book leaves out so much of what makes Curse of Strahd compelling. For one, the only site the characters visit in Barovia is a haunted butcher's shop (Which never appears once in any Curse of Strahd campaign book and I am assuming is an original location) and Castle Ravenloft We only meet Strahd, Rahadin, the accountant, and Tatyana. I would mention Escher, but he is included in such a throwaway mention that it's hard to count his appearance as anything but a gimmick. The consorts aren't even mentioned until they are lying dead on the ground in the final fight (more to be mentioned on that later). A novel in Ravenloft can work in theory (My lovely DM and I were working on one as a side project), but you have to dive deep into the horror, characters, and the lore.
This book did not do that, using the castle as more of a horror movie backdrop. And then after that, the author decides to detour us in an entirely different domain of dread. Why? Why not stay in Barovia, where the story is meant to be concentrated in? It takes away from the horror that has been built in Ravenloft and removes the chance for readers to interact with the valley more. And more importantly, you don't talk to Strahd.
And then The Strahd Dilemma. Strahd is written well in his confrontations. The scene with Chivarion and Murder was phenomenal...but they are so little! In fact, we only have him for around 30% of the novel! In those times, he stays his evil, smarmy self. Strahd starts off as evil and stays that way. Granted, his acts of intimidation are amazingly written and truly convey his horror, but a part of the allure of Strahd is the seduction Into evil. It felt rushed, too fast-paced, eager to show off the darkness in him than have any characters be genuinely and truly swayed by him and his words. His evil isn't just in his cruelty, it's in his narcissism and performance as someone who play-acts as personhood. And then he's absent for nearly 50% of the book! You miss out on such much since the campaign is also meant to center around his dominion, his control, and his seduction of the party into evil!
The final fight of Ravenloft is the climax of any campaign (My DM lives in horror we will not be able to succeed in killing the old bat himself). I expected a grand fight with strategy, especially with Fielle/Tatyana teaming up with Van Richten. But instead, we quite literally happen upon the fight at its very conclusion. Strahd is completely defeated. Van Richten almost dead (The consorts, my babies, dead on the ground, not even having the dignity to be named. Sorry escher.) For such an evil, powerful character who was built up to be dangerous, conniving, and horrifying, it was such....a lackluster ending. I believe the author was attempting a trope reversal, a powerful man reduced to nothing by his victim, but rather than feel empowering, it felt like a cheap victory. Strahd didn't feel strong, merely weak.
If I hadn't participated in the campaign, then I would've been merely annoyed by the pacing. But these deeper, more structural errors only stand out to me because I have played in the campaign. By the end of the book, I was merely skimming it. I leave these mists and into more terrifying ones, hoping a vampire is not around to bite me. Sigh. If My DM is reading this, please give me inspiration for this amazing review.
As someone who is currently playing a Curse of Strahd campaign as of this review, I felt more than the right audience for this book. I've been adventuring in Barovia for over a year now and I know Strahd and his usual games as well as the next person. I thought I would really enjoy this book! But....I did not.
Spoilers ahead for Curse of Strahd and this book ahead!
Firstly, this book does a pretty good job at showing off the kind of monster Strahd is right off the bat. In his scenes where he confronts the characters individually, the silent threats and power plays were all very familiar. Since Strahd is one of the biggest facets of a Curse of Strahd campaign, it's important that he comes off as dangerous which he did beautifully. (In fact, it's because of this that I have gripes about it)
I also appreciated all the small references to other areas of Dungeons and Dragons canon, from Waterdeep, to the Kenkus, to the lore of the Mists! I think for anyone who has played DND for a long time would greatly appreciate those small callbacks and references.
My largest gripe from the book is the cause of why I picked it up in the first place: The actual Curse of Strahd campaign. As I mentioned earlier, I am actively involved with the campaign. My dear friend is currently DMing it and tells me far too many secrets about the lore than I should know. While I am not a DM, I would like to say I know much about the lore, world building, and intricacies that are needed for a Ravenloft novel after a year of adventuring in Barovia and dealing with Strand's BS.
The campaign book from which many a sleep-deprived DM take their inspo is chock full of rich lore, world building, and fascinating characters across the valley. There's Vallaki and it's 'there-is-no-war-in-ba-sing-se' approach to Strahd, there's the Martikovs, there's the culture of the Barovian village, the dream pastries and the hags, Then in Ravenloft, we have countless maids, servants, and of course the consorts: Escher, Ludmilla, Anastrasya, and Volenta. And that's all I've encountered so far! We have yet to reach the Amber Temple, the other cities in the valley, and many other NPCs.
Curse of Strahd isn't just about Strahd, but how Strahd's presence has twisted people out of the original shape to suit his agenda. The darkness of human kind. And the alluring seduction of evil.
But this novel contains none of this!
While I will applaud the author for writing characters that are intriguing, interesting, and that you grow to care for, this book leaves out so much of what makes Curse of Strahd compelling. For one, the only site the characters visit in Barovia is a haunted butcher's shop (Which never appears once in any Curse of Strahd campaign book and I am assuming is an original location) and Castle Ravenloft We only meet Strahd, Rahadin, the accountant, and Tatyana. I would mention Escher, but he is included in such a throwaway mention that it's hard to count his appearance as anything but a gimmick. The consorts aren't even mentioned until they are lying dead on the ground in the final fight (more to be mentioned on that later). A novel in Ravenloft can work in theory (My lovely DM and I were working on one as a side project), but you have to dive deep into the horror, characters, and the lore.
This book did not do that, using the castle as more of a horror movie backdrop. And then after that, the author decides to detour us in an entirely different domain of dread. Why? Why not stay in Barovia, where the story is meant to be concentrated in? It takes away from the horror that has been built in Ravenloft and removes the chance for readers to interact with the valley more. And more importantly, you don't talk to Strahd.
And then The Strahd Dilemma. Strahd is written well in his confrontations. The scene with Chivarion and Murder was phenomenal...but they are so little! In fact, we only have him for around 30% of the novel! In those times, he stays his evil, smarmy self. Strahd starts off as evil and stays that way. Granted, his acts of intimidation are amazingly written and truly convey his horror, but a part of the allure of Strahd is the seduction Into evil. It felt rushed, too fast-paced, eager to show off the darkness in him than have any characters be genuinely and truly swayed by him and his words. His evil isn't just in his cruelty, it's in his narcissism and performance as someone who play-acts as personhood. And then he's absent for nearly 50% of the book! You miss out on such much since the campaign is also meant to center around his dominion, his control, and his seduction of the party into evil!
The final fight of Ravenloft is the climax of any campaign (My DM lives in horror we will not be able to succeed in killing the old bat himself). I expected a grand fight with strategy, especially with Fielle/Tatyana teaming up with Van Richten. But instead, we quite literally happen upon the fight at its very conclusion. Strahd is completely defeated. Van Richten almost dead (The consorts, my babies, dead on the ground, not even having the dignity to be named. Sorry escher.) For such an evil, powerful character who was built up to be dangerous, conniving, and horrifying, it was such....a lackluster ending. I believe the author was attempting a trope reversal, a powerful man reduced to nothing by his victim, but rather than feel empowering, it felt like a cheap victory. Strahd didn't feel strong, merely weak.
If I hadn't participated in the campaign, then I would've been merely annoyed by the pacing. But these deeper, more structural errors only stand out to me because I have played in the campaign. By the end of the book, I was merely skimming it. I leave these mists and into more terrifying ones, hoping a vampire is not around to bite me. Sigh. If My DM is reading this, please give me inspiration for this amazing review.
May 12, 2025
I received an advance copy via NetGalley.
I read a good bit of Ravenloft (and played an old DOS game) during my teens in the 1990s, so this book was a total nostalgia trip. Dawson is an awesome writer, and she is superb at creating visceral and psychological horror. She put together an eclectic cast of adventurers and set them up against the greatest baddy in the realm, Strahd. This book is everything I hoped it would be.
I read a good bit of Ravenloft (and played an old DOS game) during my teens in the 1990s, so this book was a total nostalgia trip. Dawson is an awesome writer, and she is superb at creating visceral and psychological horror. She put together an eclectic cast of adventurers and set them up against the greatest baddy in the realm, Strahd. This book is everything I hoped it would be.
May 26, 2025
Scooby Doo meets Guardians of the Galaxy.
If you love Ravenloft, I'd skip this one.
If you love Ravenloft, I'd skip this one.
June 5, 2025
A really fun novel that melds classic D&D and the Ravenloft setting as the characters are forced to confront the literal monsters there while also facing their own figurative demons as the story races to its unexpected conclusion.
Thanks to Random House Worlds and Netgalley for the digital ARC. This was given to me for an honest review.
Thanks to Random House Worlds and Netgalley for the digital ARC. This was given to me for an honest review.
August 29, 2025
Reasons why I loved this book:
- clever, relatable, intelligent and witty writing style, showing the author's wide vocabulary and ease of playing with words;
- the fast pace of the events and the intrigue of the plot;
- the dark and atmospheric horror;
- the heart and the emotional weight of the underlying message being woven throughout the story yet not being forced on the reader;
- the different perspectives from chapter to chapter;
- the dedication at the beginning.
- clever, relatable, intelligent and witty writing style, showing the author's wide vocabulary and ease of playing with words;
- the fast pace of the events and the intrigue of the plot;
- the dark and atmospheric horror;
- the heart and the emotional weight of the underlying message being woven throughout the story yet not being forced on the reader;
- the different perspectives from chapter to chapter;
- the dedication at the beginning.
Did Not Finish
November 18, 2025Read: November 11th - November 17th
Format: Physical book
Rating: DNF @ pg 100, no rating
I HATE THIS SO MUCH 😭😭😭 What do you MEAN I'm DNF-ing a D&D novel? And one based around a fun evil vampire??? What worst timeline have I stepped into?
But I just cannot bring myself to care about how this book continues. Look, the start was pretty fun. You have that interesting bring-the-group-together moment, and then they have their first combat, and it is soooo D&D that it had me "tehehehe"-ing the entire time, because I got it. I saw those acts and I could just SEE players at the table and the DM going back and forth and stuff, and I loved it.
But it lost me so quickly. This book has 5 main characters, and they each get PoVs. There's only, like, 300 pages, and this is a standalone. It's not enough time to help me get to know and love the characters. And from what I did learn of them, they felt painfully 2D. More like caricatures than real characters. Which could be interesting and poke fun of the typical D&D party aspect, but if that's what it was going for, it didn't come across for me personally. The writing just also never really grabbed me. It felt stale and voiceless, which was strange because I could see where voice attempts were inserted, but they just fell flat.
I will say, though, the atmosphere was really solid. Once the D&D combat was gone, the atmosphere was what kept me around when the characters didn't at all. Very cool gothic horror things going on here.
Also, Rotrog can choke on a chess piece :D
Format: Physical book
Rating: DNF @ pg 100, no rating
I HATE THIS SO MUCH 😭😭😭 What do you MEAN I'm DNF-ing a D&D novel? And one based around a fun evil vampire??? What worst timeline have I stepped into?
But I just cannot bring myself to care about how this book continues. Look, the start was pretty fun. You have that interesting bring-the-group-together moment, and then they have their first combat, and it is soooo D&D that it had me "tehehehe"-ing the entire time, because I got it. I saw those acts and I could just SEE players at the table and the DM going back and forth and stuff, and I loved it.
But it lost me so quickly. This book has 5 main characters, and they each get PoVs. There's only, like, 300 pages, and this is a standalone. It's not enough time to help me get to know and love the characters. And from what I did learn of them, they felt painfully 2D. More like caricatures than real characters. Which could be interesting and poke fun of the typical D&D party aspect, but if that's what it was going for, it didn't come across for me personally. The writing just also never really grabbed me. It felt stale and voiceless, which was strange because I could see where voice attempts were inserted, but they just fell flat.
I will say, though, the atmosphere was really solid. Once the D&D combat was gone, the atmosphere was what kept me around when the characters didn't at all. Very cool gothic horror things going on here.
Also, Rotrog can choke on a chess piece :D
May 16, 2025
4.5 Is it fun? Yes, fun like the mission of the game where the author gives attention to all characters with a story opportunity? yes. does it have elements that players will like and recognize? yes. Is it horror and has the 80s vibes? No. But it's ok. This is for the current generations. We can't expect things to stop and please only the readers before these readers were born. Did I feel nostalgic at the castle? yes. Did the characters make me laugh because they are not best friends but interesting characters brought together? yes. Was the zombie first scene scary? No. it was hilarious.
I like this author's YA horror thriller works, so I was excited, and it had more than I expected.
I liked it. Pre-ordered the audiobook with librofm and devoured it on release day. Orc wizard was my fav character.
Do I recommend it? yes, but enjoy this story/adventure for what it is, and don't ruin a good time with these characters trying to compare and correct this and that that's not the purpose. This is a new generation and thing mutate. Plus, we're in a dark humor, silly fantasy trendy time, and even Joe Abercrombie joined. This book is not like that, nor is it a LitRPG (another fun trend). It's more a nowadays YA MMO in a familiar world.
Awesome cover.
I like this author's YA horror thriller works, so I was excited, and it had more than I expected.
I liked it. Pre-ordered the audiobook with librofm and devoured it on release day. Orc wizard was my fav character.
Do I recommend it? yes, but enjoy this story/adventure for what it is, and don't ruin a good time with these characters trying to compare and correct this and that that's not the purpose. This is a new generation and thing mutate. Plus, we're in a dark humor, silly fantasy trendy time, and even Joe Abercrombie joined. This book is not like that, nor is it a LitRPG (another fun trend). It's more a nowadays YA MMO in a familiar world.
Awesome cover.
July 27, 2025
If you're playing Curse of Strahd like me, this book doesn't really have any spoilers if you're past the first act. It's essentially an attempt at a CoS oneshot with a cast that are either Baldur's Gate 3 expies, or generally irritating and shallow. Listened to this at the beach and just ended up annoyed that I made it to the end.
You can't take any of the established Barovian characters seriously. Strahd and Rahadin are written like Scooby Doo villains throughout (the audiobook also made the interesting choice to give them French accents). Van Richten (who is just roaming the castle without getting caught somehow) is only there to expodump for the main cast.
This could've worked so much better if the author had used more Barovia lore, locations, and characters instead of having them spend more then half of the book in the castle, and then travel to another domain for the last 2 hours just so other Ravenloft characters could make a cameo.
If this is the new wave of DnD novels I'll skip any future ones thanks!!
You can't take any of the established Barovian characters seriously. Strahd and Rahadin are written like Scooby Doo villains throughout (the audiobook also made the interesting choice to give them French accents). Van Richten (who is just roaming the castle without getting caught somehow) is only there to expodump for the main cast.
This could've worked so much better if the author had used more Barovia lore, locations, and characters instead of having them spend more then half of the book in the castle, and then travel to another domain for the last 2 hours just so other Ravenloft characters could make a cameo.
If this is the new wave of DnD novels I'll skip any future ones thanks!!
February 17, 2026
DNF'd at 40%
I really wanted to like this book. I love Dungeons & Dragons and normally this sorta thing would be right up my alley. Unfortunately, I picked up the book 3 or 4 times to read more and finish it, but I'm just so bored.
The main characters of the party had potential but they all fell short. They were not fleshed out and were pretty much pulled from the Baldur's Gate 3 character creator, thrown in a party but given no real backstory or any sort of details that would make you care about them at all. They are all so awkward with each other and if they were a real adventuring party running around Castle Ravenloft/Borovia, these fools probably would have been dead within the first 12 hours.
Maybe the book gets better by the end, but I'm past the point of wanting to get there. Life is too short with too many books to read to warrant sitting through something that's just not doing it for you.
I really wanted to like this book. I love Dungeons & Dragons and normally this sorta thing would be right up my alley. Unfortunately, I picked up the book 3 or 4 times to read more and finish it, but I'm just so bored.
The main characters of the party had potential but they all fell short. They were not fleshed out and were pretty much pulled from the Baldur's Gate 3 character creator, thrown in a party but given no real backstory or any sort of details that would make you care about them at all. They are all so awkward with each other and if they were a real adventuring party running around Castle Ravenloft/Borovia, these fools probably would have been dead within the first 12 hours.
Maybe the book gets better by the end, but I'm past the point of wanting to get there. Life is too short with too many books to read to warrant sitting through something that's just not doing it for you.
July 22, 2025
The first half of this book was good and relatively promising, the second half however …. 💩 why does it feel like so much was written with ai?
August 23, 2025
I’ve you’ve ever wondered how an annoying teenage adventuring party would faire in Castle Ravenloft…right, I’ve never wondered that either. DNF.
January 6, 2026
Dialogue was unnatural and the story wasn’t enough to keep me reading. DNF 56%
May 28, 2026
The Heir of Strahd was less adventure and more entrapment, like being confined to the world's more awful Motel 6. The group lacked chemistry, even as the story progressed, what little interactions and conversations they had together falling well short of budding friendships despite that being the end result, plastic flowers in an arboretum garden. Lastly, the group mostly meander aimlessly through most of the story, not getting to a real adventure or mission/goal until the final third of the book, spending the previous time wandering as individuals, exploring a derelict castle's haunting rooms and given tailored nightmares each, as if the very experiences would bond them despite the fact that these are all done by themselves.
What should have been a great story of five strangers finding themselves in a strange land with no way home becomes more like a group of teens left at the mall, where each gets bored and wanders into stores they otherwise wouldn't step foot into. Oh God! Bed, Bath and Beyond has a bloody tub with some witch-thing (that goes scampering away never to be seen again and without any battle, lest you count the hiss and scuttle fleeing). There isn't any real rhyme or reason to their abductions, other than that they were all in the middle of a bad decision. But as for the how they were chosen, how they were brought here, and the "rules" of such are left unanswered. Questions like why did Murder come along with the drow yet the child Kah was holding did not? Was the tressyn part of whatever this... abduction event's "soul catcher" scoop and, if so, why didn't the baby come with Kah in that same scoop-up? Both were living creatures but not willing participants in the bad decision, yet one was left behind while the other brought to this punishment, purgatory, or whatever it is.
Strahd's villainy is kept so subdue that what little he does feels almost dull. His power, despite having this tremendous strength, immortality, magical manipulation, ect. comes off weak because it's never fully used against our "heroes". Yes, he takes little sips and nips of them, tries to be a shadowy host while at the same time leering in his shadowed gloom, but is never really given his moment to be the antagonist in any powerful way, being mostly an absent host to the story.
And his quest to find his "love", which is more like the world's worst stalker syndrome, could have proven interesting with the soul of Tatyana trapped within Fielle, but rather than having any real clashes or internal battles the two partner up like buddy cops in a weak and short mission to bust Strahd's empire.
Lastly, the narrative hopping from one character to the next in a merry-go-round chapter progression makes it really tough to build any connection because that hopping is done in such a routine progression, as if each must have their moment on the horse before we move to the next, no matter the current story circumstances or events. And so we're riding this character carousel like we're chaperoning a group of children, having to make sure each has their fair and equal turn on the ride.
And those characters themselves, while an interesting mix, never fully bond as a group. Up until their quest, which we FINALLY embark upon late in the narrative day, they are standoffish with one another, never having a meaningful conversation and sparking even a hint at bridging the borders between them until suddenly, embarking on the quest to save Fielle - a "save our friend" quest that feels so hollow because they've yet to even become friends - they kindle a tiny mote of togetherness from the minuscule scraps of time they've gathered from one another, attempting a bonfire with nothing but kindling. The sudden torrent of confessions, revealing the dark secrets each had (i.e. the apparent reason for their abduction to this nightmare place) coming out like a suddenly clumsily spilled tankard rather than a natural moment of introspection and humble revelation.
As for the actual group quest - mind you one of their group, Fielle, isn't even on this quest with them yet somehow becomes the bond that brings them together through their attempt at saving her as their mutual "friend" - is so rushed through, what foes and challenges they face so thin, it's passed through like a preliminary circus act rather than any form of serious challenge. Body snatching from a drunken college professor for a Frankenstien-esque D&D doctor who tries to be a formidable presence but ends up feeling more like a power-tripping mall cop rather than shadowy antisocial extremist, their efforts attempted extortion essentially defeated with a push and a grease bath.
Overall, the story stalls in its carousel of character parade, the movement of the arc remaining in neutral for far too long and with far too little interaction between the group before attempting to cobble them together as a party. What little moments they share together kept casual, maintaining the frosty edges of strangers without even thawing a few degrees before trying to serve them up as a warm plate of friends. What little stakes (pardon the vampire pun) there are never truly bring the reader into any sort of building momentum, making the final move to the climax feel like a sudden sprint through the thunderstorm rather than a swelling and growing hurricane. With that, the adventure of the party, for me, was mostly a nap at the mall before it became a race for the exits at closing time.
What should have been a great story of five strangers finding themselves in a strange land with no way home becomes more like a group of teens left at the mall, where each gets bored and wanders into stores they otherwise wouldn't step foot into. Oh God! Bed, Bath and Beyond has a bloody tub with some witch-thing (that goes scampering away never to be seen again and without any battle, lest you count the hiss and scuttle fleeing). There isn't any real rhyme or reason to their abductions, other than that they were all in the middle of a bad decision. But as for the how they were chosen, how they were brought here, and the "rules" of such are left unanswered. Questions like why did Murder come along with the drow yet the child Kah was holding did not? Was the tressyn part of whatever this... abduction event's "soul catcher" scoop and, if so, why didn't the baby come with Kah in that same scoop-up? Both were living creatures but not willing participants in the bad decision, yet one was left behind while the other brought to this punishment, purgatory, or whatever it is.
Strahd's villainy is kept so subdue that what little he does feels almost dull. His power, despite having this tremendous strength, immortality, magical manipulation, ect. comes off weak because it's never fully used against our "heroes". Yes, he takes little sips and nips of them, tries to be a shadowy host while at the same time leering in his shadowed gloom, but is never really given his moment to be the antagonist in any powerful way, being mostly an absent host to the story.
And his quest to find his "love", which is more like the world's worst stalker syndrome, could have proven interesting with the soul of Tatyana trapped within Fielle, but rather than having any real clashes or internal battles the two partner up like buddy cops in a weak and short mission to bust Strahd's empire.
Lastly, the narrative hopping from one character to the next in a merry-go-round chapter progression makes it really tough to build any connection because that hopping is done in such a routine progression, as if each must have their moment on the horse before we move to the next, no matter the current story circumstances or events. And so we're riding this character carousel like we're chaperoning a group of children, having to make sure each has their fair and equal turn on the ride.
And those characters themselves, while an interesting mix, never fully bond as a group. Up until their quest, which we FINALLY embark upon late in the narrative day, they are standoffish with one another, never having a meaningful conversation and sparking even a hint at bridging the borders between them until suddenly, embarking on the quest to save Fielle - a "save our friend" quest that feels so hollow because they've yet to even become friends - they kindle a tiny mote of togetherness from the minuscule scraps of time they've gathered from one another, attempting a bonfire with nothing but kindling. The sudden torrent of confessions, revealing the dark secrets each had (i.e. the apparent reason for their abduction to this nightmare place) coming out like a suddenly clumsily spilled tankard rather than a natural moment of introspection and humble revelation.
As for the actual group quest - mind you one of their group, Fielle, isn't even on this quest with them yet somehow becomes the bond that brings them together through their attempt at saving her as their mutual "friend" - is so rushed through, what foes and challenges they face so thin, it's passed through like a preliminary circus act rather than any form of serious challenge. Body snatching from a drunken college professor for a Frankenstien-esque D&D doctor who tries to be a formidable presence but ends up feeling more like a power-tripping mall cop rather than shadowy antisocial extremist, their efforts attempted extortion essentially defeated with a push and a grease bath.
Overall, the story stalls in its carousel of character parade, the movement of the arc remaining in neutral for far too long and with far too little interaction between the group before attempting to cobble them together as a party. What little moments they share together kept casual, maintaining the frosty edges of strangers without even thawing a few degrees before trying to serve them up as a warm plate of friends. What little stakes (pardon the vampire pun) there are never truly bring the reader into any sort of building momentum, making the final move to the climax feel like a sudden sprint through the thunderstorm rather than a swelling and growing hurricane. With that, the adventure of the party, for me, was mostly a nap at the mall before it became a race for the exits at closing time.
July 6, 2025
superstardrifter.com
This is the story of 5 strangers who suddenly find themselves together in a misty land leading them ultimately to the gloomy land of Barovia, the location of Castle Ravenloft. They find themselves guests of Baron Strahd von Zarovich, in the giant dilapidated castle that they can't seem to leave.
Each one of them has something that lead them to the mist, and they have to work through their issues and work together to escape Strahd's clutches. Shenanigans ensue!
I love a good Dungeons and Dragons book every now and then. I usually scratch this itch with Drizzt but a Ravenloft book doesn't usually disappoint either. This one also has a (somewhat) friendly drow, this one named Chivarion. He's a barbarian, and with his best friend Murder (a tressym - like a cat with wings). He reminded me of Astarion in so many ways, so naturally he just ended up being my favorite character from the get-go.
Kah is a kenku (more or less a flightless crow-person) cleric, and I loved Kah for one reason and that is because once upon a time in a D&D campaign I played, one of my friends played a kenku, and it could have been Kah exactly. Kah's existence alone brought back some pretty great memories.
Fielle, a human artificer, becomes somewhat of a more major character in this one, as some interesting things happen to her along the way.
Rotrog, an orc wizard, and Alishai, a tiefling paladin were my least favorite characters. They were both just unpleasant (by design) and I wasn't here for it. They did grow as characters as the story went on and they grew on
All told, this was an entertaining D&D adventure in Castle Ravenloft. It's definitely worth a read if you like a quick read in the D&D universe.
This is the story of 5 strangers who suddenly find themselves together in a misty land leading them ultimately to the gloomy land of Barovia, the location of Castle Ravenloft. They find themselves guests of Baron Strahd von Zarovich, in the giant dilapidated castle that they can't seem to leave.
Each one of them has something that lead them to the mist, and they have to work through their issues and work together to escape Strahd's clutches. Shenanigans ensue!
I love a good Dungeons and Dragons book every now and then. I usually scratch this itch with Drizzt but a Ravenloft book doesn't usually disappoint either. This one also has a (somewhat) friendly drow, this one named Chivarion. He's a barbarian, and with his best friend Murder (a tressym - like a cat with wings). He reminded me of Astarion in so many ways, so naturally he just ended up being my favorite character from the get-go.
Kah is a kenku (more or less a flightless crow-person) cleric, and I loved Kah for one reason and that is because once upon a time in a D&D campaign I played, one of my friends played a kenku, and it could have been Kah exactly. Kah's existence alone brought back some pretty great memories.
Fielle, a human artificer, becomes somewhat of a more major character in this one, as some interesting things happen to her along the way.
Rotrog, an orc wizard, and Alishai, a tiefling paladin were my least favorite characters. They were both just unpleasant (by design) and I wasn't here for it. They did grow as characters as the story went on and they grew on
All told, this was an entertaining D&D adventure in Castle Ravenloft. It's definitely worth a read if you like a quick read in the D&D universe.
April 13, 2026
Honestly a great book, I like how they took the framework of D&D but expounded upon the fantasy of it while keeping the heart of the rules and restrictions.
I especially liked the twist at the end. Well done!
I especially liked the twist at the end. Well done!
This entire review has been hidden because of spoilers.
March 30, 2026
Very entertaining! 😊
October 5, 2025
Leuk fantasy boek waar een hoop gebeurt, op hoog tempo. Interessante karakters. Helemaal leuk als je D&D speelt en nóg leuker als je Curse of Strahd hebt gespeeld in D&D.
May 30, 2025
I will not crap on someone else's take on a Ravenloft. This is their story, their vision. But I will share what I did not like about it. For my tastes the book took too long to get going, and felt rushed at the end. The wrap up was so fast and left out many many loose ends. The character development was minimal. I get it was a band of misfits who had a darker side. But honestly not much else was expounded upon. Most of the things that make Ravenloft fun are it's locations. The village of Barovia was not even visited and it's integral to many Ravenloft stories. Rudolph Van Richten and even Strahd himself were very very much put in a side character role. They were whispers in the pages. I get wanting to build up characters but there was none. So much od the lore was ignored. As I said I won't make fun of another's take on my favorite DnD campaign. I felt like there was potential and it was wasted.
November 10, 2025
Strahd as a character is probably the one good thing about this book. But beyond that, it just feels.... shallow?
The characters arent interesting, they seem heavily influenced by modern politics which immediately ruin immersion, and the writing goes back and forth between being for young adult/teen comedy and gruesome, bloody death.
The characters arent interesting, they seem heavily influenced by modern politics which immediately ruin immersion, and the writing goes back and forth between being for young adult/teen comedy and gruesome, bloody death.
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