Cursed knights channeling demonic power, mist-addled forests where witches and warlocks stalk the trees, and crumbling castles housing ancient, eldritch creatures!
The first-ever issue of Cursed Scroll Zine is here to add diabolical new ideas to your TTRPG game world! Inside its 68 pages, you'll find:
The Hideous Halls of Mugdulblub, a 1st-level dungeon crawl heavy on exploration, factions, and sorcerous wonder
The Gloaming, a gloomwrought hex crawl in a misty, demon-haunted forest and swamp Three new classes for Shadowdark RPG: witch, warlock, and knight of St. Ydris 36 new spells, 6 eldritch warlock patrons, 20 character backgrounds 14 new monsters, including the legendary Willowman! Classic, hand-drawn maps and player-safe JPEGs for virtual table tops Cursed Scroll uses Shadowdark RPG rules, but it's easily compatible with any old-school fantasy roleplaying system.
This is a very nice zine supplement for the Shadowdark RPG system. The production values are great and you get a pretty big bang for your buck as this issue includes a hex map which includes rumor and encounter tables that, together with the map key, provide everything you need to add a dark cursed woodland to your campaign. Next come some new classes and their spells (where applicable): the Knight of St. Ydris (a kind of cursed paladin class), Warlock (with requisite Patrons), and Witch. We then finish things off with a mini-monster manual and dungeon adventure that definitely skews towards the gelatinously eldritch.
This zine nicely expands the basic options presented in the Shadowdark core book in regards to classes, spells, and monsters and provides more than enough adventure material to keep a party busy for many sessions. It all holds together under the shared theme of 'diablerie' and dark forests, giving some nice added flavour for your adventures.
Good stuff. New classes and such, adding some creepier elements into the game. A cool hex-crawl area for your players to explore. And a nice, bullet-pointed "dungeon" to explore. There's plenty of material in this for your group to dive into. I could also see using Into the Wyrd and Wild to help flesh out the overland stuff. Definitely itching to get this game to the table.