Collects Vision And The Scarlet Witch (1985) #1-12; West Coast Avengers (1985) #2 And Material From Marvel Fanfare (1982) #6, #14, #32, #48 And #58; Marvel Super-Heroes (1990) #10; Solo Avengers #5 And What The--?! #3.
These comics laid the groundwork for MARVEL STUDIOS' WANDAVISION and the upcoming AGATHA ALL ALONG! The Marvel Masterworks are proud to present a massive volume collecting the adventures of the Avengers icons Vision and the Scarlet Witch! We're including not just the 1985 maxiseries that went on to inspire MARVEL STUDIOS' WANDAVISION, but also rare, never-before-reprinted stories that chronicle the couples' search for acceptance. With rich storytelling and vibrant artwork, these tales explore themes of love, duty and identity - showcasing the enduring bond between the two iconic characters. The Vision's origins are explored, while the Scarlet Witch expands her powers in new and sometimes shocking ways. But Wanda's brother Quicksilver's prejudice risks splitting their family apart. Will his choices set him on a dark path? And with Wanda's mystic pregnancy nearing term, what will Magneto's return mean for the mother-to-be?
Steve Englehart went to Wesleyan University in Middletown, Connecticut. After a stint in the Army, he moved to New York and began to write for Marvel Comics. That led to long runs on Captain America, The Hulk, The Avengers, Dr. Strange, and a dozen other titles. Midway through that period he moved to California (where he remains), and met and married his wife Terry.
He was finally hired away from Marvel by DC Comics, to be their lead writer and revamp their core characters (Superman, Batman, Wonder Woman, Flash, and Green Lantern). He did, but he also wrote a solo Batman series (immediately dubbed the "definitive" version) that later became Warner Brothers' first Batman film (the good one).
After that he left comics for a time, traveled in Europe for a year, wrote a novel (The Point Man™), and came back to design video games for Atari (E.T., Garfield). But he still liked comics, so he created Coyote™, which within its first year was rated one of America's ten best series. Other projects he owned (Scorpio Rose™, The Djinn™) were mixed with company series (Green Lantern [with Joe Staton], Silver Surfer, Fantastic Four). Meanwhile, he continued his game design for Activision, Electronic Arts, Sega, and Brøderbund.
And once he and Terry had their two sons, Alex and Eric, he naturally told them stories. Rustle's Christmas Adventure was first devised for them. He went on to add a run of mid-grade books to his bibliography, including the DNAgers™ adventure series, and Countdown to Flight, a biography of the Wright brothers selected by NASA as the basis for their school curriculum on the invention of the airplane.
In 1992 Steve was asked to co-create a comics pantheon called the Ultraverse. One of his contributions, The Night Man, became not only a successful comics series, but also a television show. That led to more Hollywood work, including animated series such as Street Fighter, GI Joe, and Team Atlantis for Disney.
Two of my favorite Avengers in their own adventures would seem like a slam-dunk... However, it turned out not to be so much fun as it should have been. My primary problem is that I loved the aloof Vision, and the aim of this series was to destroy his aloofness and to make him more human. Why? Why destroy the one thing that really made him different from all of the other heroes? Added to that, the stories kept on bringing back the same minor villains time and again. The Terrible Toad King? Couldn't they do better than that? Bits of it were certainly nice, but, on the whole, this seemed like a step backwards to me.
Vision And The Scarlet Witch (1985) #1-12; West Coast Avengers (1985) #2 Material From Marvel Fanfare (1982) #6, #14, #32, #48 And #58; Marvel Super-Heroes (1990) #10; Solo Avengers #5 What The--?! #3