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Game Boy Coding Adventure: Learn Assembly and Master the Original 8-Bit Handheld

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This book is a comprehensive tutorial on programming the iconic Game Boy, covering every single feature of the hardware and providing code samples in assembly language.

The Game Boy is an iconic handheld console and a remarkable piece of gaming history. Programming the Game Boy is rewarding but can be challenging especially to newcomers. Game Boy Coding Adventure gives readers an organized, hands-on explanation of the hardware, covering everything from the very basics to advanced topics. This book doesn't assume any prior knowledge of assembly language or the Game Boy hardware. Whether you want to create games or applications, are interested in ROM hacking, or are looking for a fun way to level up your engineering skills, this book will give you a strong understanding of the hardware and the programming techniques to leverage it properly.

456 pages, Paperback

Published October 28, 2025

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Maximilien Dagois

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Profile Image for Riccardo Cecchi.
1 review
September 13, 2024
I've purchased a digital copy of this book from the author website - before it was picked by a publisher to be printed on paper - and as soon as I started reading it I was absolutely impressed by the author's passion for the topic and his ability to explain complex ideas in a simple and engaging way.
The book covers all aspects of the topic: it starts with the Game Boy HW and moves to the instruction set. It then expians how to handle user input, generate sounds and finally paint sprites and backgrounds on the screen. Every chapter is focused on a specific topic and covers it with an hands-on approach, asking the reader to follow the author as he codes his way to building that capter's example program.
One of the highlight of this Game Boy book, which sets it apart from other similar books, is the huge collection of wonderful illustrations and tables - which makes the reading a pure joy for the eye.
I just couldn't recommend this book more. Anyone interested in the topic should read and re-read it.
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