An illustrated, system-neutral bestiary of allegorical monsters.
Discover 30 impossible beings:
- an extinct city reconstructing itself from memories stored in mycelium, - an unseen beast that never is but always was, the doom of every hunter, - a sorrowful flower that tells histories that almost happened, - a three-eyed spirit of narcissism in the body of a toad, - shadow-grass from the heat death of the universe, ensnaring the present day, - and things stranger still.
Every entry is accompanied by a lavish, full-page, full-color illustration by Waclaw Traier in his signature, darkly beautiful style as well as 10 story hooks for introducing the creature into your own campaigns or creating variant monsters.
Each monster doubles as an allegory or a thought experiment. Those who like to add emotional depth and weight to their RPG adventures will discover themes including:
- the birth of “monsters” through social alienation, - the burdens of memory and forgetting, - the horrors of utopian thinking, - the ways language constrains us, - and the value of grief and sorrow.
The entries are wildly diverse—psychological spirits, philosophical beasts, and things that stretch the definition of “creature” to its breaking point. Yet one thing unites them: each says something important about its world. Introduce any of them into your game, and you’ll push your campaign setting in a surprising new direction. Or set your next campaign in the bestiary’s own mysterious world of the Tower to play out fresh and alien adventures.