Make More Immersive and Engaging Magic Systems in GamesGame A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi
I definitely learned something from this book -- specifically, the importance of magic existing outside of battle and ensuring it "feels magical" -- but I didn't enjoy the structure. The book tries to target too many audiences simultaneously, and I ended up skimming some of the less interesting chapters.