The Duskin Lords have been overturned, and the slaves of the Gray Isles set free. But it seems that freedom is merely the right to starve.
Leythorne, exiled knight trapped in his enemy’s body, must find a way to lead. With the aid of Faerie and mortal alike, he saved the life of every man, woman and child on those islands…and now it is time to define how those lives ought to be lived. But when the hands he raises and the mind he uses both belonged to the greatest evil he ever knew, how can he trust any choice he makes?
And then dark sails appear on the horizon. The Gray Isles are running out of time…
Fascinating fantasy novella with some real adventure in it, and some decent humor. Realistic characters and absorbing plotline. I did have trouble picturing some of the action; some descriptions, especially toward the end, were abbreviated for the story's shorter length, leaving me not quite picturing the setting or (subsequently) the characters' movements. The stage term is blocking, I think. A bit more fleshing out would make the read that much more enjoyable, but it's certainly fun as it stands.
There are a few proofreading errors, not enough to yank me from the story's spell. For that matter, a content editor would be good for sorting out the blocking issues. But still, the four stars are earned.