Novelizations are tricky beasts. On the one hand, being based on something pre-existing can be a creatively limiting exercise, yet it also offers a chance to expand upon the source material. Diane Carey's novelization of the 1997 computer game Starfleet Academy highlights both issues in 250 pages or less.
The tale of David Forester, a cadet in Starfleet's Command School undergoing training, combines a mix of coming-of-age with a thriller plot. After inadvertently tossing himself into the spotlight, Forester finds himself at the head of a crew of fellow cadets, going through classes and simulations. Learning to command and work together as a team, Forester and his team interact with notable TOS characters, including Chekov, Sulu, and Captain Kirk himself. All the while, a crisis brews in the Neutral Zone and a threat to the future makes itself felt within the Academy, shaping the future of Forester along the way.
Ironically it is Forester, the main character of the source game, that, along with Carey's choice of the first-person perspective, which is the most sizable problem with the book. Forester's over-enthusiasm is meant to be endearing, but instead comes across as unrealistic. As is the unlikeliness of being tossed into the thriller plot he finds himself in. In some ways the thriller elements is an equally weak point, with the threat of a potential war and undermining of Federation values never fully developed outside of giving Forester more opportunity to interact with the trio of TOS characters. The plot is further ill-served by its resolution in the novelization's closing chapters, which may have worked better in-game than on the page. Indeed, both of these elements are perfect examples of things working in one-medium but not in another.
Which isn't to write off the book, if you'll pardon the expression. The banter between the trio of TOS characters feels authentic, including a delightful sequence where they take over from the cadets in a simulator with Chekov and Sulu filling in for a couple of their shipmates with hilarious results. The simulated battles, including the legendary Kobayashi Muru test, are well-realized and the one place where the choice of first-person actually suits the story. They may be in a simulator, but Carey wonderfully puts on the bridge for the sights, sounds, and fears of a starship battle in the best portions of this short read.
Which just makes it a shame that so much of the Starfleet Academy novelization reads more like fan fiction than a licensed Star Trek book.