Series Review: The series started with a lot of promise. It does not quite hook you the way the best "series" do, where you know you are in for a long-winded adventure and even look forward to it. Still, the poor, wretched, underdog who is invariably going to master his domain and vanquish baddies is a theme that can have enough twists to be fun.
Unfortunately, the series plays out like a video game story, in which the hero is plodding on from one stage to the next till he reaches a boss fight with a lackluster story in between stages. The world-building is all right. I will grant Hamilton that. It's no Wheel of Time, but then neither is this series a 14000 page tome. For the scope and volume of the story, the world building is not bad, even if it's all feels a little dumbed down.
It's the story itself however - both the plot and the structure - that makes it a really, really boring read. First of all, Soren - the protagonist, the swashbuckling swordsman, is what he is because of a "Fount" which makes him as special as he is. That irritated me the same as it irritated me when Bourne legacy suggested Jason Bourne was what he was because of a pill. The "gift" that Soren had, would at least have been a useful device if there were more people who had it. In the whole of the series, there's only one random assassin dude who has it. So basically Soren was overpowered for every single fight that happens in the book. In some instances, he is so overpowered, that he kills people accidentally. Except for that one assassin, who gets killed with lesser difficulty than a subsequent assassin who doesn't have the gift. That second assassin was more difficult to kill because apparently Soren was out of practice.
The other problem of course is the video game narrative. Where no one else in the whole world matters except Soren. In the whole story, there is Soren, his girlfriend, his one best friend who shows up a few times after college, and the sequential villains that get thrown at Soren. Soren does meet different people in different episodes, but that's only for the duration of that episode. It's a story that has absolutely no depth whatsoever. Most of those episodes are pretty mundane too. For e.g. Soren visits some mysterious island to understand his "gift" better, but I don't really think he learnt anything that could practically be useful. Felt like some of those gas-filled training sessions people are made to sit through at their workplace.
The other big problem is that the fantasy element is pretty superficial. The magic truly shows up only in the last book. We are told too little of it for it to have any significance. And as a major worldly element against swordsmanship, it ends up being far too inconsequential. When magic does get pitted against sword, it is like someone getting into a knife fight, or a sword fight, with a balloon.
For that matter, there is zero thrill to any action through the whole series. One on one fights can anyways be very limiting. (and there are no battles, except one with a pirate, but that's a fairly short skirmish too.) But even the ones that are there lack any intensity whatsoever, simply because all fights involve Soren, and he is overpowered af. The assassinations are like a walk in the park for Soren. He kills some 5 or 6 high powered people and he all but just walks into their palaces and dens and kills them off and walks away.
The villain then, you'd think there's some redemption there for the book. Nope. None at all. The villain for most part doesn't give two hoots about Soren. He literally seems to have forgotten about Soren when the final confrontation happens. He's merrily going about his plans of world domination. Heck, even the whole rant Soren has against Duke Amero seems to be because of an accidental slight on the part of Amero. Not a battle for the ages at all.
The hero is even worse. He doesn't have that many qualities that make him a shining example for heroes-to-be. But hey, we live in the age of anti-heroes. Unfortunately, Soren isn't that either. He is just a confused bloke, lacking any initiative whatsoever, who wouldn't really do much in his waking time if the author hadn't forced him all over the map.
Only good thing about the series is that it's a short read. The writing is flamboyant and world building is all right, so at least that keeps you going. But beyond that, there's nothing that is worth talking up. In the end, I'd rather not have read this series.